-
Auto-load REFramework.dll in Monster Hunter Wilds so that it does not have
to be loaded as dinput8.dll and will work more stable. -
Prevent REFramework from breaking various DirectInput code that causes input
problems in Monster Hunter Wilds, provided you load it as REFramework.dll
instead of dinput8.dll. -
Disable Reflex Sleep permanently in Monster Hunter Wilds, after profiling
their Reflex implementation is so bad that it's only increasing latency.- Make sure you are using nightly build from 25/3/4 or newer of REFramework;
the only purpose for Reflex Sleep was to improve framegen pacing when
the game's anti-tamper runs every frame and REFramework removes the
frame pacing obstacle at its source.
- Make sure you are using nightly build from 25/3/4 or newer of REFramework;
-
Improved driver-forced Over The Air DLSS/DLSS-G update detection.
-
Added warning to control panel when driver-forced overrides are active.
-
Stop disabling DLSS DLL override when user supplies an invalid local DLL.
-
Ignore NVNGX when it loads an older version of DLSS than is already loaded.
Full Changelog: SK_25_3_1_1...SK_25_3_9