github SpecialKO/SpecialK SK_25_3_9
Special K v 25.3.9

latest releases: SK_25_12_2_5, SK_25_12_1, SK_25_11_17...
9 months ago
  • Auto-load REFramework.dll in Monster Hunter Wilds so that it does not have
    to be loaded as dinput8.dll and will work more stable.

  • Prevent REFramework from breaking various DirectInput code that causes input
    problems in Monster Hunter Wilds, provided you load it as REFramework.dll
    instead of dinput8.dll.

  • Disable Reflex Sleep permanently in Monster Hunter Wilds, after profiling
    their Reflex implementation is so bad that it's only increasing latency.

    • Make sure you are using nightly build from 25/3/4 or newer of REFramework;
      the only purpose for Reflex Sleep was to improve framegen pacing when
      the game's anti-tamper runs every frame and REFramework removes the
      frame pacing obstacle at its source.
  • Improved driver-forced Over The Air DLSS/DLSS-G update detection.

  • Added warning to control panel when driver-forced overrides are active.

  • Stop disabling DLSS DLL override when user supplies an invalid local DLL.

  • Ignore NVNGX when it loads an older version of DLSS than is already loaded.

Full Changelog: SK_25_3_1_1...SK_25_3_9

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