github SpecialKO/SpecialK SK_25_3_31_3
Special K v 25.3.31.3

latest releases: SK_25_12_2_5, SK_25_12_1, SK_25_11_17...
pre-release8 months ago
  • Restructure hook initialization procedure during startup to get render APIs
    initialized earlier and separate input API initialization that should not
    be done from DllMain.

  • Added nvngx_update.exe hung process termination back to injection service.

  • Remove multiple calls to slDLSSGSetOptions (...) during one frame in
    Assassin's Creed Shadows.

  • Fixed AC Shadows flagging sl::PreferenceFlags::eAllowOTA without flagging
    sl::PreferenceFlags::eLoadDownloadedPlugins, which causes DLLs to update,
    but the updated DLLs never to load (i.e. why DLSS/Reflex doesn't work).

    • This fix may require local injection if render hook initialization is
      too slow; it cannot be fixed if delayed injection is used.

Full Changelog: SK_25_3_31_2...SK_25_3_31_3

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