-
Restructure hook initialization procedure during startup to get render APIs
initialized earlier and separate input API initialization that should not
be done from DllMain. -
Added nvngx_update.exe hung process termination back to injection service.
-
Remove multiple calls to slDLSSGSetOptions (...) during one frame in
Assassin's Creed Shadows. -
Fixed AC Shadows flagging sl::PreferenceFlags::eAllowOTA without flagging
sl::PreferenceFlags::eLoadDownloadedPlugins, which causes DLLs to update,
but the updated DLLs never to load (i.e. why DLSS/Reflex doesn't work).- This fix may require local injection if render hook initialization is
too slow; it cannot be fixed if delayed injection is used.
- This fix may require local injection if render hook initialization is
Full Changelog: SK_25_3_31_2...SK_25_3_31_3