- Disable NvAPI_D3D_Sleep (...) calls in Monster Hunter Wilds if Reflex is
not enabled in the game, or if SK is forcing Reflex off. - Automatically workaround SteamAPI issues in Monster Hunter Wilds if user
has not reset their INI after using an older version. - Enabled background-processing by default in Monster Hunter Wilds.
- Fixed NVIDIA Reflex-related issues in Monster Hunter Wilds caused by the
engine randomly inserting Reflex Latency Analysis Flash Triggers, and
also never inserting Input Sample latency markers.
Full Changelog: SK_25_2_29...SK_25_3_1_1