What's Changed
- Added support for Assassin's Creed: Shadows 1.1.3.
- Fixed handling of malformed PNG chunks in SKIV and Special K's HDR PNG encoder.
- Added Adaptive Tearing options and enabled Latent Sync 2x.. modes
- Added GOG Galaxy integration for achievements (64-bit only right now)
- Fixed "Block HID" option in gamepad settings applying to SK itself
- Fixed Steam-only crash in Silent Hill f
- Added achievement tracker for Steam/Epic/GOG
- Added Unity Engine tuning knobs and input overrides.
- Fixed missing rumble in many Unity engine games on PlayStation controllers.
- Allow arbitrary button selection in some Unity games using InControl.
- Added DualSense emulated motor strength customization.
- Increased injection whitelist limit from 128 to 512 games.
- Denuvo.cpp handling update by @AnubyteCode in #291
- Identify the API for Vulkan / OpenGL -> DXGI interop by @Nustat0 in #294
- d9vk double processing fix by @Kethen in #179
- Watch_Dogs: New plugin by @mochaaP in #288
- Added Adaptive Tearing options and enabled Latent Sync 2x.. modes by @Nustat0 in #152
New Contributors
- @AnubyteCode made their first contribution in #291
- @Kethen made their first contribution in #179
- @mochaaP made their first contribution in #288
Full Changelog: SK_25_9_19...SK_25_11_17