- Various NVIDIA Streamline and AMD FSR3 compatibility fixes
- Fixes for OpenGL and Vulkan interop on AMD drivers, allowing OpenGL-IK to work in scenarios where AMD's interop cannot be disabled.
- Added INI settings to control Anisotropic Filtering and LOD Bias in D3D12 games
- Added a texture filtering control panel to adjust D3D12 texture filtering (game restart required).
- Improved reliability of Blt Model -> Flip Model D3D11 game upgrades when using cached injection memory addresses
Full Changelog: SK_24_9_19_5...SK_24_9_26