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Fixed potential "Steam is Offline" errors in Final Fantasy XVI for some users
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Fixed edge-case where DLSS3 Frame Generation is active on a VRR display, but
SK was not disabling tearing while the game has VSYNC turned off. -
Baldur's Gate 3 has native DualSense support now, but lacks DualSense Edge
support, so SK is configured to identify DualSense Edge controllers as
DualSense to make them work natively in Baldur's Gate 3. -
Adjusted SEH Exception logging code for compatibility with GOG Galaxy API
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Use Flip Sequential by default if a game is already Flip Model and uses
Sequential, or if upgrading a Blt Sequential game to Flip Model, or
if ReShade is loaded.This helps screenshot compatibility in games when using ReShade.
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Enable "Fake Fullscreen" by default in FFXVI to make HDR less of a nuisance
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Patched out graphics debugger check from Final Fantasy XVI Retail
Full Changelog: SK_24_9_17_5...SK_24_9_18_4