23.6.2.2
- Add warning message when launching Diablo IV
23.6.2.1
- Prevent Bethesda games from turning off legacy input APIs during
RawInput device registration (fixes Fallout New Vegas issues) - Enable Vulkan Bridge in No Man's Sky by default
23.6.2
- Removed "regular" Font Awesome Icons in favor of solid
- Added a splash of color to the Plug-In file selector dialog
23.6.1
- Eliminate overly aggressive framepacing defaults in NieR: Automata
23.5.31
- Improved automatic detection of WINE to disable low-level Windows-specific
features of SK that have no purpose on other platforms and crash WINE.
23.5.30.2
- Disable hook caching in Yuzu so HDR works in Vulkan
23.5.30.1
- Revert SetForegroundWindow / BringWindowToTop changes from 23.5.28.3
- Updated internal fonts to Font Awesome Free v6.2.1
23.5.30
-
Merge pull request #64 from WallSoGB/SilentCrashHandler
- Silent crash handler + Y-m-d for crash timestamps
-
Fixed hook address caching not respecting Enable{Local|Global}Cache setting
-
Removed Unicode formatting direction characters from locale timestamps
23.5.29.2
- Fixed deadlock in games that raise Thread Name exceptions without a string
- Fixed HDR gamut expansion not applying
23.5.29
-
Fixed incorrect structure size on NV_GPU_DITHER_CONTROL_V1, which was
causing the dithering setting on NVIDIA GPUs to read as "Default".HDR users should test the dithering setting using the HDR widget's
HDR Visualization: "Tonemap Curve and Grayscale".( 10-bit Temporal is ideal for HDR on 12-bpc displays ) -
Increased HDR visualization list size so Grayscale shows without scrolling
23.5.28.3
- Various fixes for games with splash screens that are Win32 dialogs
23.5.28.2
- Steam Overlay's Vulkan layer cannot be disabled -- its D3D11 Overlay will
not cleanup resources correctly on NVIDIA's DXGI Layer and will deadlock.
23.5.28.1
- Replaced AsyncInit workaround with Env. Variables to disable Vk layers
23.5.28
- Improved global injection compatibility with Yuzu
- Disabled AsyncInit for games using Vulkan Bridge to ensure that third-party
layer disablement code works as intended
23.5.27.3
- Automatically disable OBS's Vulkan layer if SK's Vulkan Bridge is active
- Automatically disable Steam's Vulkan layer if SK's Vulkan Bridge is active
- Automatically disable RTSS's Vulkan layer if SK's Vulkan Bridge is active
23.5.27.2
- Add 5 frame delay before centering mouse cursor over exit confirmation
- Add error when launching Yuzu without SK's injection service running
23.5.27
- Auto-close Audio Session Selector pop-up if there are no sessions
- Increased the minimum size of the Audio Session Selector pop-up in
the Volume Management section of the control panel for low-res users
23.5.26.1
- Add support for ++ and -- to floating-point cvars
23.5.26
- Add "Num Plus" (for Numberpad +) as a possible keybinding
- All D3D9 games running in DXVK will be forced into windowed mode
- FFXIV is forced into windowed mode by default
23.5.24
- NOP all calls to ChangeDisplaySettings{Ex}(A|W) when forcing windowed mode
23.5.19
- Add check for PresentMon user permissions before attempting to enable
23.5.18
- For NVIDIA GPU users, if DXVK (D3D9) is detected, a prompt to enable native
Vulkan support will be presented when first launching a game.
23.5.17.6
- Fixed potential deadlock in Yuzu at start during Streamline Interposer check
23.5.17.5
-[ Vulkan no longer sucks on Windows! ]-
VulkanBridge grants high-performance Borderless Window mode (w/ G-SYNC),
HDR, Latent Sync, Multiplane Overlays, etc. to NVIDIA GPU owners.
(*) All of those features are normally D3D exclusive.
(NVIDIA Driver Version 526.98+ Required)
- Enabled VulkanBridge by default in cemu and RPCS3
23.5.17.4
- Enable VulkanBridge by default in Ryujinx and Yuzu
- RunDLL_NvAPI_SetDWORD will create new NV driver profiles if necessary
- Workaround SteamAPI crash if DLL is too old to implement ISteamScreenshots
- Renamed EnableRTXRemix setting to EnableVulkanBridge
-------------- ------------------ - Eliminate an unnecessary extra game restart when first enabling RTX Remix
- Fixed parsing executable names with spaces in RunDLL_NvAPI_SetDWORD
23.5.17
-
Added INI option to enable DXVK + DXGI Layered Present (RTX Remix)
[NVIDIA.API]
EnableRTXRemix :: 0=Disable, 1=Enable, -1=Don't Care- The game will restart itself to apply these changes.
-
Added RunDLL_NvAPI_SetDWORD to apply NVIDIA Profile Settings:
Example: (Setup RTX Remix for Dragon's Dogma (ddda.exe))
rundll32 SpecialK64.dll,RunDLL_NvAPI_SetDWORD 0x20324987 0x80001 ddda.exe {Setting} {Value} {EXE}NOTE: Some settings (i.e. the one above) require Admin privileges to set.
23.5.16.3
- Prevent NV's Vulkan/DXGI Layered SwapChain from loading Ansel
- Disable HDR widget if 10-bpc SDR is active
- Promote NV's Vulkan/DXGI Layered SwapChain to 10-bpc in SDR
- Disabled assertion if game window changes, unless log level >= 1
23.5.16
- Fixed NV Vulkan/DXGI SwapChain cleanup that could cause games to freeze
- Renamed "Maximum Frame Interval" to "Minimum Refresh" in Reflex widget
23.5.13.1
- Add extra Wallpaper Engine executables to blacklist
- Disable OpenGL Scissor Test during glBlitFramebuffer for OpenGL-IK
23.5.8
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Changed the "Prevent Always-On-Top" option to check the state once per-frame
and remove a game window's Always-On-Top state if needed.(The old behavior only did this following window (de)activation).