22.6.22
- Added new tooltips to the HDR Widget and Display Profiler to explain calibration
- Fixed incorrect number of 32-bit values in D3D12 Root Signature for HDR processing
- Re-implemented HDR color saturation slider in ACEScg colorspace
- Fixed D3D11 render state leaks (depth buffer / tessellation) in HDR image processing
22.6.20
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Added "Export" button to the HDR widget to export the currently selected preset for
use in other games.Load exported presets using the "Reset" button.
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Added HDR peak white clipping configuration for displays that do not have valid EDID
See the "Profile Display Capabilities" button in the HDR widget for more info,
the goal is to find the smallest value that turns the test patterns pure whiteOnce saved, the new maximum luminance will be used for HDR range visualizations
(i.e. HDR vs. Max Local Luminance) to indicate when an image is too bright. -
Fixed Windows Version check in Project Diva's first patch
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Fixed >60 FPS mod for Project Diva