22.6.18-NOCEGUI
- Fixed black-point compensation causing HDR full white to clip in HGIG
- Fixed Steam Overlay HDR luminance control if D3D11 State Tracking is disabled
22.6.17.1-NOCEGUI
-
Hid the HDR Perceptual Boost sliders in an "Experimental" tab
-
Added Tonemap Curve / Grayscale Visualization mode to HDR widget
The goal when tuning things using this new visualization is to
get the end-point as near as possible to the top-right.( SK comes pre-tuned (preset 0) for LG OLEDS - 800 nits (HGIG) clipping )
- LG OLEDs do not have valid EDID values for max/avg. luminance, so
it is not possible to correctly tune the tonemap curve yet.
A tool to find your display's -actual- HDR clipping points will be
added in a later build; this is more for TVs than monitors. - LG OLEDs do not have valid EDID values for max/avg. luminance, so
22.6.17-NOCEGUI
- Merge pull request #8 from WallSoGB:
"R and B color switch fix for D3D9 ImGUI when alpha is disabled" - Improved WinRing0 Driver Management
22.6.16-NOCEGUI
- "Reset" now resets the active preset's perceptual parameters
- Perceptual Boost HDR mode is on by default for HDR preset #0
- Perceptual Boost parameters are now stored per-preset
- Fixed a problem with Yakuza engine games destroying DXGI adapters
SK is holding references to so the busted engine will not crash
22.6.15.3-NOCEGUI
- Standard logging is now silent when loaded via SKIF or RunDLL32, to prevent deadlock