github Solarint/SAIN v4.1.0-Test2
SAIN 4.1.0 for SPT 3.11.x Test Build 2

latest releases: v4.1.3, v4.1.2, v4.1.1...
pre-releaseone month ago

Huge thanks to Janky (Hollywood FX) for his help with the new systems! Most the credit should go to him.
Added new turn smoothing implementation, still working on fixing some quirks of it, bots should be less likely to constantly trail behind targets.
Added new Ballistic prediction system for bots leading targets and accounting for bullet drop.

Reworked bot lean so they don't lean constantly anymore. Its also way more accurate and they will lean around each corner individually.
Reworked path visibility system to also check if their weapon has clear line of sight.
Fixed bots suppressing constantly due to flawed logic.
Added more bot target suppression configuration settings.
Slight adjustments to door opening logic.
Mostly fixed bots getting stuck in a loop of suppressing.
Plus a bunch of other stuff that I can't remember!

Currently I disabled the MoA modification from scatter, so that I can balance their accuracy at range properly with the new prediction system.

Known Issues:
Anything painfully obvious you can assume I know about.
Bots currently do not look at doors they interact with, I'll get around to it, eventually.
Bots don't kick open doors at all currently.
Bots still get their reload canceled with mag weapons causing them to insta-reload. I can't find out why and I'm just going to credit BSG for this one.
Bots still sometimes ignore certain enemies.

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