Bot Distance calculations are now multi-threaded, giving a small performance boost overall.
Adjusted several squad bark chances and distances to trigger to reduce repetition in some cases.
Added new vision speed reduction when a bot it checking if they see an unknown enemy while they are currently fighting another enemy.
Fixed bots checking if THEY were crouched or prone instead of their enemy when checking if they should reduce their vision speed. Causing bots to see poorly when prone or crouched, and be unaffected by their enemy's pose... Oops.
Fixed a few Errors that can pop in some situations.
Disabled some old loggers that I forgot about.
Hotfix:
Fixed rain sound modifier only applying to gunshots. Bot footsteps hearing is now properly affected by rain intensity, it scales to half range for all sounds at max rain intensity.