github Solarint/SAIN 2.3.2
SAIN 2.3.2 for SPT 3.8

latest releases: v3.1.1-Test1, v3.1.0-Release, v3.1.0-test1-hotfix...
pre-release4 months ago

Fixed issue where bots would not properly sense bullets flying by them at range.
Replaced function that detects this with a brand new one, and its working well.

Increased distance that bots can see players shooting at them.

2.3.1 Patch Notes:
Added scatter and aim buffs/debuffs for bots using weapons with or without different types of optics.
For example: When using an optic, Bots will be more accurate at long range, and less accurate at close range.

Adjusted bot grenades to fix them not throwing them very often. (need to confirm this is fixed)

Reduced Taunt Frequency for all personalities.

Added config options (advanced) to modify scatter and aim penalties for bots against targets who are prone/crouching/partially visible.

Reduced the penalty for prone/crouch/visibility on scatter substantially.

Added scatter and aim buffs/debuffs for bots using weapons with or without different types of optics.

For example: When using an optic, Bots will be more accurate at long range, and less accurate at close range.

Fixed movement vision distance increase working opposite how it should.

Added config option for changing the vision distance increase from movement.

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