github Solarint/SAIN 2.3.0
SAIN 2.3.0 for SPT 3.8.x

latest releases: v3.1.1-Test1, v3.1.0-Release, v3.1.0-test1-hotfix...
pre-release4 months ago

Hotfix: Fixed invalid version number in server mod.

Major Update with lots of experimental changes.

Reworking Bot recoil. (Will need more adjustments)
Bots who are shooting at prone or crouching enemies are now far more inaccurate.
Bot accuracy when only a single body part is visible is now far worse.

Updated and reworked how bots use flashlights slightly.
Bots who are searching will turn their flashlight on when turning a corner if they are not a sneaky personality type.
Added config option to disable sneaky bot search behavior.

Changes to bot vision:
Peripheral vision is dramatically reduced, they see much slower, and can see less far on enemies further than 45 degrees to their side.
Reduced Bot Raycasts against other bots to optimize.
Bots will have reduced vision speed based on how many body parts are visible or not. So if they can only see your head, they will set you as visible far slower.
Third Party: Bots have reduced vision speed against Non-Active enemies, if they are currently fighting and the other enemy is more than 30 degrees away from where they last saw their active enemy.
Bots see enemies infront of them who have shot recently further.

Hearing:
Hearing range reduced across the board, but especially for bots without headsets (mostly scavs).
Adjusted chance to hear footsteps, they are less likely to hear footsteps on the max range of their hearing.
Added config options for max footstep range while not wearing headset.
Added chance to hear enemy actions (reloading, ect) instead of it being always 100% chance, similar to how hearing footsteps works.

Fixed Bot Taunting and Responding to Enemies being broken. Bots are talking a lot more now.
Scavs now respond to friendly voicelines even when actively fighting an enemy, rather than only when at peace.
(will need to be adjusted now, scavs are a bit too talkative)
Added option to enable PMCs being allowed to aim for the head.
Fixed bots not being able to sprint because other code was forcing them to look in a certain direction.
Fixed bots not sprinting to cover while reloading or healing.

Balance is going to be completely all over the place, will most likely need to adjust lots of stuff.

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