github Solarint/SAIN 2.2.5.1
SAIN 2.2.5.1 for SPT 3.8.0+

latest releases: v3.1.1-Test1, v3.1.0-Release, v3.1.0-test1-hotfix...
pre-release4 months ago

Hotfix 2: Fixed bots not shooting. (Apprently it only works for me, and I have no idea why. Had to disable some stuff, but it should be working now)

Hotfix: added snapping turtle back to personalities, was just a mistake during rework.

New: Reworked personality settings to break them into categories (gui not updated yet). Old preset personality settings will be reset.
Reworked how personalities are assigned and how the percentage chance works, it now scales with power level, so their chance to be assigned will increase up to a target power level, until it caps out at the assigned chance.
New: Added special behavior for when bots detect an enemy using surgery or looting.
New: Started work on bots considering more than just 1 active enemy at a time when making decisions.
Fixed: Bots who hear a grenade explosion would consider the explosion position as a last known location, causing them to get confused and look towards where it exploded. They now estimate the thrower's position and go off that information.
Fixed: Discovered and resolved issue where after a bot is shot, they will get instant, perfect information on their enemy location and look at them, now references their last known location and looks to that, which has randomized dispersion as intended.
Reworked a lot of bot steering to fix many issues (still wip)
Reworked how bot's enemies are assigned to make sure their active enemy is being set correctly.
Slightly reduced the range bots without headphones can hear footsteps.
Disabled some EFT bot functions that are resource expensive and rarely used by SAIN.
Added more places that bots can try to throw grenades at to try to flush/kill their enemy.

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