github Solarint/SAIN 2.2.4.01
SAIN 2.2.4.01 for SPT 3.8.x

latest releases: v3.1.1-Test1, v3.1.0-Release, v3.1.0-test1-hotfix...
4 months ago

New: The max range a bot will shoot before swapping to semi auto is configurable now and depends on caliber (found in Global Settings => Shoot). Previously it was 40 meters for all bots and all weapon types, now it can go up to 100m for machineguns (for example)
New: Added toggles for different bot types to force them to turn their flashlight off when they don't currently have an enemy to fight. (Default to force off for PMCs and Goons, toggles are found in GlobalSettings => Flashlight)
New: Added a enforced delay/reaction time for how quickly bots can react to and hear noises, this changes depending on if they are at peace or have an active enemy. Can be changed in Global Settings => Hearing. (Default values are 0.2 seconds for when they have an active enemy, and 0.35 seconds when they are a peace (no enemy))
Increased default range flashlights can dazzle a bot (40 meters from 30 meters)
Fixed bots crouch spamming and returning to standing while walking around.
Fixed bots trying to sprint then stopping in some cases (was caused by the above issue)
Fixed bots looking in the wrong direction sometimes. Especially when moving to extract. Was caused by the code thinking a bot was sprinting when they were not.
Fixed issue where bots would not add an obvious threat as an enemy and would ignore them.
Fixed bots hearing and reacting to themselves.
Fixed bots trying to run or move to cover that is unreachable.
Fixed: Added additional check to make sure SAIN Coroutines are being stopped.
Fixed: Added null check to BotUnstuck Coroutine.

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