New:
Personalities:
2 new bot personalities!
- Snapping Turtle - A player who finds the balance between rat and chad, yin and yang. Will rat you out but can spring out at any moment.
- Rarer than other types (30% chance)
- PMC only.
- Wreckless - Rush B Cyka Blyat. Who care if I die? Gotta get the clip.
- Extremely rare. (3% chance)
Squad Personalities!
- Gigachads - Maximum Vocalization and highly coordinated.
- Elite - Quiet and highly coordinated.
- Rats - Were the rats.
- TimmyTeam6 - Very vocal, low coordination.
Chad Personality types are now no longer PMC only, gigachad is still PMC only.
Raiders, Rogues, and Bloodhounds can no longer be assigned Timmy or Coward personalities.
Rewrote how AI Power level is calculated from scratch. Now takes into account way more variables and looks at the composition of their gear and attachments.
Added a few fun easter eggs.
New Personality settings: Jump Push chance, Can BunnyHop during jump push, BunnyHop chance (default is very low chance)
Performance:
Rewrote AI Cover-finder to increase performance substantially.
Performance Optimizations all over the dang place.
Simplified Search functions while I rewrite the system.
Added AI vs AI fighting limiters to increase performance. Essentially - bots will think slower and be slightly worse at finding cover when only fighting other AI, especially if a human player is far away. (Can be disabled in settings)
Presets:
Added a new default Difficulty Preset: Default with Harder PMCs.
Reworked how presets are handled. Default presets are no longer exported and wont be in the Presets folder, only custom presets are handled in this way now.
Old presets should work, but starting fresh is always recommended.
Clarified the warning on a version mismatch for presets. Also made the warning smaller.
Added new friendly response system.
When playing as a scav, other scavs will respond with voicelines letting you know they are also a scav.
AI Scavs will also talk with each other way more and be noisy (can be disabled)
Bots now open doors WAY faster than before. (Can be disabled)
Added brand new path finder for bots running to cover. They should get stuck on stuff and miss corners far less often.
Completely rewrote how bots track your last known position using audio and visual cues from squad members and themselves.
All information a bot has is "real" sensory input. Bots do not cheat.
Bots will now see targets further away based on if the target has been shooting from that same position.
Bots now get more accurate information the more shots are fired from a single position, simulating "certainty" in locating a sound source.
Reworked most of the squad voice systems.
Added a few new voice line situations for squads.
Tons of new config options to tweak to your hearts desires.
Slightly increased the height a bot aims for with Headshot protection turned on, should reduce the stomach shots.
Added stealth bonuses or debuffs for gear. Currently the system is very limited. But currently the buffs are:
Tan Ulach: 7.5% faster vision speed against enemies wearing this.
Blue UNTAR helmet 10% faster vision speed.
Pilgrim Backpack 7.5% faster vision speed.
RAID backpack 6.25% faster vision speed.
Boonie Hats: 15% slower vision speed.
Any face cover: 2.5% slower vision speed. (even the mustache)
Squads now communicate between each other more information on a shared enemy. If 1 bot knows you are healing, they will report that to the others. So now you can get jump shot by an entire squad! Yay!
New Squad Decision - Push Suppressed Target - If a fellow member is suppressing an enemy, other members will push hard to kill the suppressed enemy.
New Squad Decision - Group Search - Bots will follow the squad leader and attempt to search together.
Goons are now fully utilizing SAIN PMC AI. Good Luck.
Bots who are prone or aiming down sights now experience 20% less recoil impulse, making them more accurate.
Bots with machineguns will lay down suppressing fire more consistently and for longer.