github Solarint/SAIN 2.2.2
SAIN 2.2.2 for SPT 3.8.0/3.8.1

latest releases: v3.1.1-Test1, v3.1.0-Release, v3.1.0-test1-hotfix...
pre-release4 months ago

Major Performance improvements all around.
Fixed bots always targeting your actual real position rather than your last known position when throwing grenades. Oops
Added incompatibility with standalone no bush esp and no grenade esp, SAIN already does this, and you are probably breaking stuff.
New: 2 new personalities!

  1. Snapping Turtle - A player who finds the balance between rat and chad, yin and yang. Will rat you out but can spring out at any moment.
  • Rarer than other types (30% chance)
  • PMC only.
  1. Wreckless - Rush B Cyka Blyat. Who care if I die? Gotta get the clip.
  • Extremely rare. (3% chance)
    Chad Personality types are now no longer PMC only, gigachad is still PMC only.
    New Squad Decision - Push Suppressed Target - If a fellow member is suppressing an enemy, other members will push hard to kill the suppressed enemy.
    New Personality settings:
    -Jump Push chance,
    -Can BunnyHop during jump push,
    -BunnyHop chance (default is very low chance)
    Bots who are prone or aiming down sights now experience 20% less recoil impulse, making them more accurate.
    Bots with machineguns will lay down suppressing fire more consistently and for longer.
    Revamp of squad communication, a few new lines, modified conditions for them being activated, less frequency on some.
    Lots of code cleanup.
    Fixed bots triggering interactions with default code from saying voicelines.
    Bots can now hear you do almost any action that makes a noise. Healing, eating/drinking, skidding on ground from turning, aiming down sight, going prone, looting, all of it.
    Bots finally open doors quickly and efficiently!
    Note: This is automatically disabled when running project fika, as it would break door sync between players. Will work on a solution to this later.
    Also, due to bots loving to get themselves stuck, when a bot opens a door, it will always be pushed open, no matter what. It should reset on close, but it might lead to some cursed doors on the map.
    Adjusted steering on bots more.
    Optimized some code in No Bush ESP.
    Fixed No Bush ESP not working for players who are not host when playing project fika
    Added option in General settings to limit sain functions in AI vs AI (if far away and fighting another bot, they wont lean, blindfire, or sidestep). ON by default.
    Improved bot movement when running for cover.
    Reduced chances of bots freezing up when seeking cover.
    Added toggle to disable new door opening for bots in general settings.
    Optimized raycasts that check for bot vision on enemies.
    Added basic squad personality settings, limited influence right now until I can implement new stuff.
    Fixed squad leader yelling "Nice!" after a member dies.
    Added a toggle for whether a personality type will chase distant gunshots, if its off, bots will care less about shots that they can hear but aren't close.
    Added new power calculation for personalities which takes into consideration whether a bot has an optic, red-dot, or suppressor, whether they have a face shield, the level of protection of their helmet, and more fine tune controls over which type of weapon they have.
    Rebalanced some personality settings for above changes.
    Added check to make sure bots are clearing places to investigate.
    Fixed console spam with advanced bot configs shown
    Fixed default presets not updating some difficulty values for bots.
    I Like Pain now has headshot protection off by default.
    Deathwish now has headshot protection and Accuracy/vision speed for bots you aren't looking at turned off.
    All bots can now see 1.25x further than before.

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