github SoapboxRaceWorld/GameLauncher_NFSW 2.2.1
SBRW.Launcher 2.2.1

latest releases: 2.2.4, 2.2.2
2 years ago

CHANGELOG:

Build Version bump/update to correct for a GH vs. Updater and versioning attribution to "Target:" set on previous Release posts.
Due to how GH API internally compares version information, reducing future Launcher Version Numbering Schema to 2 dots (#.#.#) instead of 3 (#.#.#.#).

2.2.0.12:

  • Fixed Version Comparison Checks
  • Updated Minimum version for Updater version checks

2.2.0.10:

  • ModNet files check will no longer thread lock the Launcher
  • Fix another oversight in the Ini.Parser
  • Fix LZMA Progress updating
  • Prevent switching servers on the Register Screen
  • Updated Libs and Dev Version checking

SBRW.Launcher SHA-1 (Windows / Unix):
EXE: 88879477A1A83C51DF04983DDE876EC774FD39CD
EXE: 48FCBDD95CBE740B6C3F1873D02EB4B9A35A910B

Archive SHA-1:
Release: B2370016299805D4B53B5757EC22CE7F63284D85
Unix.Release: 6AB561505D269E3083D514C6087BFB809F32767C


UNIX/LINUX:
A separate build for Unix/Linux systems in full is now provided within the project.
This should address running into "runtime" detection problems by having "fixed" path compile time instead.
Lutris Scripts can be directed to look for the Unix.Release package for updating.
A huge amount of thanks to Unaccounʇed4 for the significant testing and feedback for this development.


NOTES:
There is a "special" filepaths bug that could still exist for some users with certain language characters in the Launcher/GameFiles Path(s).
We've prevented the Launcher from crashing with a .NET System.ArguementException this would cause.
However, nfsw.exe and many ASI's still wont care for it at all, and a "ModLoader.asi error 2" may occur as a result.
It is recommended to use only Latin character set letters in folder paths/names to avoid this.

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