Fixed
- invader-build: Fixed scenario script check when building ui_widget_definition tags
- invader-build: Check that transparent shaders have the correct number of maps and stages
- invader-build: light tags are processed more accurately
- invader-build: Physics calculation is now closer to tool output
- invader-build: Decal water effect flag is now set based on layer type. this flag is now "cache only"
- invader-edit-qt: Fixed rectangle2d field names
Changed
- invader: Added support for Chimera's
force hud use highres scale
flag. - invader: added CJK font fields from the jp/tw/kr Xbox version.
- invader-build: Default script source location is now from scenario tags again.
- invader-build: No longer warns when using features that do not work without mods on Halo PC.
- invader-crc: Readded this tool. Can now also fix the map header crc without changing it using --fix-header.
- invader-extract: Compressed mipmaps from Xbox maps that are below 4px in any dimension are now removed instead of being generated.
- invader-resource: add --no-stock to allow making Custom Edition resource maps with no stock tags