github SlickAmogus/silent-hill-decomp xbox360-alpha-1
Xbox 360 Alpha 1 + Xbox (split screen)

pre-release3 hours ago

Test release for the Xbox 360 (SilentHill_Xbox360.zip), plus the latest original Xbox build (SilentHill_Xbox.zip, see the bottom).

Xbox 360

XDK build, default.xex, built from xbox360-port at 735c09a.

Install: extract the Silent Hill folder to wherever your homebrew launcher (xbGuard, Aurora, FreeStyle) finds apps, then put your Silent Hill (USA) .bin in Silent Hill\silenthill\. Launch default.xex under BadUpdate + XeUnshackle like any homebrew app. It also runs in Xenia Canary. README.txt lists the silenthill.cfg options.

What works

  • Boot logos, intro FMV with audio, title screen, new game and loading saves
  • The street cutscene with voice lines and subtitles, the street, the alley and the cafe
  • Music (BGM), sound effects and XA voices
  • Inventory, items and equipping the handgun
  • True 16:9 at 720p in game (Hor+, like the PC port) with culling removed. Menus and 2D screens stay 4:3. Set widescreen_mode = 0 for 4:3.
  • Classic and TPS cameras, with PGXP optional

Known issues

  • Frame-rate dips in busy cutscene shots and some street views. If they bother you, set disable_culling = 0, which brings back the PSX visibility culling.
  • Alley lighter scene: the light sits a little away from Harry's hand, and the grey children's lighting and textures look off.
  • Combat: the pistol white flash and the far-reaching knife are fixed in this build, but haven't been confirmed on hardware yet.
  • Save point: Harry could still move while the first save message was showing (not re-tested).
  • Saves from earlier test builds lost items to an inventory bug. The handgun is recovered on load; anything else in those saves is gone.
  • World textures can look a bit flat or dark compared to the PC port. In TPS with PGXP, a wall right beside the camera can streak for a frame.
  • Memory-card saves aren't interchangeable with the PC port.

Screenshots (Xenia)

Title screen




Inventory

Please report problems with the silenthill_NNN.log the game writes next to default.xex.

Original Xbox

SilentHill_Xbox.zip holds default.xbe, the latest original Xbox build. It now has 2-player split screen: pick Multiplayer on the title screen.

Install: make a Silent Hill folder in your modded apps folder (for example E:\Apps\Silent Hill). Put default.xbe in it, along with your Silent Hill (USA) .bin, then launch it from any modded dashboard.

Original Xbox split screen

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