github SlickAmogus/silent-hill-decomp alpha7
Alpha 7

latest releases: Alpha8, pre-merge-jun07
one month ago

This is a big one! The port is far from polished but much more is playable and functional.

List of updates:

  • Cafe is now fully playable and game can be progressed to at least the school.
  • Proper 16:9 rendering
  • Cybil cutscene is almost fully animated and working
  • Voices are working
  • Fixed fog shading on npcs
  • Combat is working (still buggy), weapon effects partially working
  • Player damage from enemies is working
  • Certain camera angles have been updated to be more correct
  • Ingame camera can be adjusted with numpad 4-9, numpad +/-, and PU/PD
  • Many crash points have been fixed
  • Optional filtering modes added: dithering and bilinear
  • Added support for loose files (ie texture mods, untested)
  • All levels are compiled now
  • Map and item pickups working
  • Load weapons on spawning in random maps
  • Saving/Loading fully working
  • Random air screamer spawns working
  • Background BGMs play
  • TPS camera (numpad 2) improved.
  • Numbad 1 to toggle collision
  • Numpad 3 to rescue teleport if you fall through the map
  • Many levels should load
  • Maps and map markers are working

Bugs:

  • There are still lots of bugs
  • Combat is still a WIP and has some glitches
  • Dogs don't spawn yet, will work on soon
  • Some remaining camera issues
  • Graphical glitches in certain places
  • PGXP doesn't actually work yet

Instructions:

  • Extract somewhere on your PC
  • Put your game data inside the gamedata folder and name it Silent Hill (USA).bin
  • Run SilentHillPC_Launcher to configure the game, or just run SIlentHillPC. You may need to run the game once before the launcher will work because of smartscreen.
Build Screenshot 2026 05 09 - 07 35 58 77 Build Screenshot 2026 05 09 - 02 27 58 09 Build Screenshot 2026 05 08 - 21 19 18 21 Build Screenshot 2026 05 08 - 21 19 28 90

Controls have been updated, LSHIFT is now Square/Aim and A/D is walk left/right.

UPDATE 7:30PM ET May 9th:
-Just reuploaded with map cursor glitch fixed

UPDATE 10:30PM ET May 9th:
-Reuploaded again to fix a few camera issues at the beginning. Alleyway is still partially screwed but can workaround.

UPDATE 6PM ET May 10th:
-Reuploaded again to fix eclipse door progression. It is now possible to get to the school, just with a lot of glitches. Enjoy. This will probably be the last update I make to this release before the next alpha.

UPDATE 3AM ET May 11h:
-There was a bug where voices were set to load from local files! Voices should work now. Also fixed dithering being active in menus and turning speed!

UPDATE 2AM ET May 12h:
-Huge camera fix! Fixed beginning cameras including the alley! It's not perfect but much better than before.

UPDATE 7:30PM ET May 12h:
-Further improved cameras and fixed the spot where grey screamers appear.

UPDATE 12:30PM ET May 14th:
-Updated so that you no longer need to provide FMVs converted to AVI, it loads t hem straight from the game data. Also fixed dog head cam again, still working on others.

FINAL UPDATE (7 PM May 18th):
The launcher can now check for updates and update the game! It also has a changelog. The game updates live on this repo: https://github.com/SlickAmogus/silent-hill-pc-nightly/

This will be the last update to the alpha 7 release on github. When Alpha 8 is ready a new release will be posted. You can still update the game through the launcher until then. Other changes in this version:
-Radio static now working around monsters
-Enemy spawns mostly fixed
-Handgun ammo (and probably other stuff) is visible now
-Inventory items are visible now (still need to get them visible when picking up)
-Fixed a lot of post-cafe cameras including the return to the alley (not perfect)
-Fixed positional audio so audio has range now (no more constantly loud air screamer wings)
-Added debug cheats at top row of numbers on keyboard:
7: Godmode
8: Give handgun ammo
9: Enemies don't attack (not sure that it's working right)
0: Switched collision toggle to this, was numpad 0 before

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