Major updates in this build (and more coming soon)!
Release notes:
- You can now progress fully past the intro, up until the Air Screamer attack in the cafe.
- Cybil cutscene partially works and cybil is partially animated, but animations freeze mid-scene and has to be skipped.
- Item pick ups don't crash the game, but using them might
- You can equip weapons (aim/fire doesn't work yet)
- More maps should at least load now
- Thirdperson test camera (numpad 2) now uses mouse controls and WASD like a modern game! Camera still needs a lot of work.
- Harry's animations are mostly working and cutscene animations work.
- More debug controls added in top row numbers, mostly for logging, but pressing 1 will kill Harry. This can be done at any point during the intro to progress to the cafe.
Known issues:
- You cannot progress past the air screamer since you can't kill it.
- Harry's falling animation was re-enabled but causes him to fall on his ass sometimes when he shouldn't
- Viewing maps may crash the game
- Accessing the save points will take you to the main menu
- Can't aim/fire yet
- Models don't show in inventory
- Health drinks are invisible
- +much more polishing needed
I'm hoping to have an update by 4/20, and next build I'm hoping to have combat, saving/loading, voices, fixed animations, and more game progression.