github SlickAmogus/silent-hill-decomp alpha6
Alpha 6

latest releases: xbox-alpha-1, beta1, Alpha8...
3 months ago

Major updates in this build (and more coming soon)!

Release notes:

  • You can now progress fully past the intro, up until the Air Screamer attack in the cafe.
  • Cybil cutscene partially works and cybil is partially animated, but animations freeze mid-scene and has to be skipped.
  • Item pick ups don't crash the game, but using them might
  • You can equip weapons (aim/fire doesn't work yet)
  • More maps should at least load now
  • Thirdperson test camera (numpad 2) now uses mouse controls and WASD like a modern game! Camera still needs a lot of work.
  • Harry's animations are mostly working and cutscene animations work.
  • More debug controls added in top row numbers, mostly for logging, but pressing 1 will kill Harry. This can be done at any point during the intro to progress to the cafe.

Known issues:

  • You cannot progress past the air screamer since you can't kill it.
  • Harry's falling animation was re-enabled but causes him to fall on his ass sometimes when he shouldn't
  • Viewing maps may crash the game
  • Accessing the save points will take you to the main menu
  • Can't aim/fire yet
  • Models don't show in inventory
  • Health drinks are invisible
  • +much more polishing needed
Build Screenshot 2026 04 15 - 04 17 27 40

I'm hoping to have an update by 4/20, and next build I'm hoping to have combat, saving/loading, voices, fixed animations, and more game progression.

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