github Skwizzy/SPT-LootingBots v1.3.3-aki-3.8.0
Version 1.3.3 (AKI 3.8.0+)

latest releases: v1.3.5-spt-3.9.0, v1.3.4-aki-3.8.0
4 months ago

Latest release downloads

New Features

NoDiscardLimit server mod has been renamed to LootingBots-ServerMod to make it clear that it is related to the LootingBots client mod. Make sure to delete the old Skwizzy-NoDiscardLimit folder in your user/mods!!

5/4

  • New Performance Settings

    • Maximum looting bots - Limits the amount of bots that are able to simultaneously run looting logic. A value of 0 represents no limit
    • Limit looting by distance to player - Any bot farther than the specified distance in meters will not run any looting logic. A value of 0 represents no limit
  • New Loot Settings

    • Bots always close containers - When enabled, bots will always try to close a container after they have finished looting. If the bot is interrupted while looting, the container may remain open. This is enabled by default

Server Mod Changes

5/7

  • Changed default value of pmcSpawnWithLoot to true as it seems like many people prefer pmcs still spawn with their own loot. If using realism, this setting can either be achieved using the Realism Bot Loot changes + LB compatibility options or by setting pmcSpawnWithLoot to false

5/6

  • Fixed an issue where pmc starting loot was not cleared properly when using pmcSpawnWithLoot: false. Should be compatible with other mods that affect bot loadout generation such as ALP and Realism as long as the NoDiscardLimit mod is loaded after these mods

Client Mod Changes

6/14

  • Added dogtags to the list of items that are able to be picked up by bots. By default both PMCs and Scavs will pick up dogtags #120
  • Added armor plates to the list of items that can be picked up by bots. By default PMCs and Scavs will NOT pick up armor plates

5/31

  • Add additional .5 second delay after throw actions to fix issues where bots would sometimes not equip new items after throwing their old item during a swap action
  • Fix issue where bots that were interrupted during a loot scan would sometimes continually scan for loot until aggro'd by another bot

5/20

  • Change initial inventory sort to coroutine to improve performance when LootingBrain is first initialized
  • Change loot finding to use Phsyics.OverlapSphereNonAlloc which has better performance with larger data sets

5/7

  • Prevent bots from sprinting as they approach lootable objects to prevent instances of repeated powersliding
  • Only call BotOwner.GoToPoint once when a bot is moving to loot to improve performance.
  • Add a little more padding to the destination points when looting to reduce instances where bots are spinning/wiggling while looting because they are too close. Corpse looting still need some work

5/4

  • Created separate logger for interop methods. A new set of log level settings can be found for this logger when viewing advanced settings
  • Allow interop methods to force enable the looting brain using LootingBrain.ForceBrainEnabled

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