This is mainly a performance update to address issues reported with the use of flea market queries while in raid. The weapon appraisal system has been overhauled so that the data is initialized when the client first starts, allowing for smoother looting transactions in raid. If you were having performance issues in 1.0.0 with the flea market option, give it a try again in 1.0.1!
Some small enhancements have been included, like including attachments in weapon appraisal making the value calculations a lot more accurate than just using the weapon's TemplateId.
Will begin looking into container looting this week
New Features
3/23
- Mod Menu - Weapon Looting:
Use flea market prices
- Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started. May affect initial client start times. Defaults to false.
3/24
- Mod Menu - Weapon Looting:
Calculate value from attachments
- Calculate weapon value by looking up each attachment. More accurate than just looking at the base weapon template but a slightly more expensive check. Disable if experiencing performance issues! - Mod Menu - Corpse Looting:
Enable looting
(replacesPMCs can loot
) - Enables corpse looting for the selected bot types. Takes effect during the generation of the next raid. Defaults toall
(#19 ) - Mod Menu - Corpse Looting:
Log Levels
(replacesEnable Debug
) - Enable different levels of log messages to show in the logs
Fixes
3/23
- Fix issue where bots were looting items out of deeply nested containers (#14)
- Default to Handbook prices for weapon appraisal for performance (#13 )
- Optimize swap throw/equip flow (25b02ed)
- Skip transaction when bot returns the secure container as the place to move the item (#15)
- Use existing handbook instance created when client first starts. No more additional query for getting the default prices for weapon appraisal! (72096bb)
3/24