github SkriptLang/Skript 2.15.1
Patch Release 2.15.1

latest release: 2.15.2
4 hours ago

Skript 2.15.1

Supports: Paper 1.21.1 - 26.1.2

Today, we are releasing Skript 2.15.1 to resolve some of the issues found with Skript 2.15.

As always, you can report any issues on our issue tracker.

Happy Skripting!

Changelog

Additions

  • #8583 Added a note in code-conventions.md about version checks.

Bug Fixes

  • #8542 Lowered the parsing priority of the parsed as expression for more predictable behvaior.
  • #8551 Fixed an issue when trying to get the colour of a string with an empty tag.
  • #8563 Fixed a rare issue where reloading a script containing function definitions used by other scripts with multiple script loading threads would cause an exception.
  • #8576 Fixed an issue where the on click on entity event wouldn't get called, and the event-entity event value always being null in normal on click events.
  • #8580 Fixed an issue where arguments would pass references to functions rather than copies.
  • #8585 Fixed an issue where sign indices would start from 0 rather than 1.
  • #8589 Fixed an issue where double hashtag hex codes no longer work (<##AABBCC>).
  • #8589 Fixed an issue where escape characters for legacy formatting weren't removed.
  • #8607 Fixed an issue contains didn't work with components.
  • #8607 Fixed an issue where some slots didn't work with the lore expression.
  • #8607 Fixed an issue where components didn't work with the replace effect.

API Fixes

  • #8529 Replaced old manual event restriction checks with the modern EventRestrictedSyntax interface.
  • #8610 Registering duplicate event values now print a warning rather than throwing an exception.

Click here to view the full list of commits made since 2.15.0

Notices

Experimental Features

Experimental features can be used to enable syntax and other behavior on a per-script basis. Some of these features are new proposals that we are testing while others may have unsafe or complex elements that regular users may not need.

While we have tested the available experiments to the best of our ability, they are they are still in development. As a result, they are subject to change and may contain bugs. Experiments should be used at your own discretion.

Additionally, example scripts demonstrating usage of the available experiments can be found here.

Click to reveal the experiments available in this release

Queue

Enable by adding using queues to your script.

A collection that removes elements whenever they are requested.

This is useful for processing tasks or keeping track of things that need to happen only once.

set {queue} to a new queue of "hello" and "world"

broadcast the first element of {queue}
# "hello" is now removed

broadcast the first element of {queue}
# "world" is now removed

# queue is empty
set {queue} to a new queue of all players

set {player 1} to a random element out of {queue} 
set {player 2} to a random element out of {queue}
# players 1 and 2 are guaranteed to be distinct

Queues can be looped over like a regular list.

Script Reflection

Enable by adding using script reflection to your script.

This feature includes:

  • The ability to reference a script in code.
  • Finding and running functions by name.
  • Reading configuration files and values.

Local Variable Type Hints

Enable by adding using type hints to your script.

Local variable type hints enable Skript to understand what kind of values your local variables will hold at parse time. Consider the following example:

set {_a} to 5
set {_b} to "some string"
... do stuff ...
set {_c} to {_a} in lowercase # oops i used the wrong variable

Previously, the code above would parse without issue. However, Skript now understands that when it is used, {_a} could only be a number (and not a text). Thus, the code above would now error with a message about mismatched types.

Please note that this feature is currently only supported by simple local variables. A simple local variable is one whose name does not contain any expressions:

{_var} # can use type hints
{_var::%player's name%} # can't use type hints

Runtime Error Catching

Enable by adding using error catching to your script.

A new catch [run[ ]time] error[s] section allows you to catch and suppress runtime errors within it and access them later with [the] last caught [run[ ]time] errors.

catch runtime errors:
    ...
    set worldborder center of {_border} to {_my unsafe location}
    ...
if last caught runtime errors contains "Your location can't have a NaN value as one of its components":
    set worldborder center of {_border} to location(0, 0, 0)

Equippable Components

Enable by adding using equippable components to your script.

Equippable components allows retrieving and changing the data of an item in the usage as equipment/armor.

Below is an example of creating a blank equippable component, modifying it, and applying it to an item:

set {_component} to a blank equippable component:
	set the camera overlay to "custom_overlay"
	set the allowed entities to a zombie and a skeleton
	set the equip sound to "block.note_block.pling"
	set the equipped model id to "custom_model"
	set the shear sound to "ui.toast.in"
	set the equipment slot to chest slot
	allow event-equippable component to be damage when hurt
	allow event-equippable component to be dispensed
	allow event-equippable component to be equipped onto entities
	allow event-equippable component to be sheared off
	allow event-equippable component to swap equipment
set the equippable component of {_item} to {_component}

Changes can be made directly on to the existing equippable component of an item whether using the item itself or the retrieved equippable component

set the equipment slot of {_item} to helmet slot
    
set {_component} to the equippable component of {_item}
allow {_component} to swap equipment

For more details about the syntax, visit equippable component on our documentation website.

New Documentation Site

Over the past few months, we have been working hard to build our new documentation site. Not only do we have a new-and-improved syntaxes page, we are also finally launching a proper platform for official tutorials on using Skript, from writing scripts to building addons.

While this site is still under heavy development, the beta is available for viewing at https://beta-docs.skriptlang.org.

Join us on Discord

We have an official Discord community where we share announcements and and perform testing for upcoming features.

Thank You

Special thanks to the contributors whose work was included in this version:

As always, if you encounter any issues or have some minor suggestions, please report them at https://github.com/SkriptLang/Skript/issues.
If you have any bigger ideas or input for the future of Skript, you can share those too at https://github.com/SkriptLang/Skript/discussions.

Don't miss a new Skript release

NewReleases is sending notifications on new releases.