An experimental build for desktop Linux. The Steam Deck package will be added to this release once it has been run on a Deck. It contains no game data: you need your own Ridge Racer 6 (USA) disc image.
New in test build 04
- The black track of builds 01 and 02 is now fixed where it came from, in the graphics code. This build is made with our fork of the ReXGlue SDK (v0.10.0.100), which carries the fix.
- Build 03 got around the fault by switching off the game's texture sharpening. That is back, so the road ahead is as sharp as in the Windows version.
Also in this build, as in 03: the game's 36 achievements with a pop-up, a sound and a list (hold Back + Start, then Y; on a keyboard F7).
Which file
RidgeRacer6-Linux-TestBuild-04.tar.gz: desktop Linux.
Unpack it, put your .iso into the folder, and start ridge-racer-6.sh. README.txt in the archive has the details.
What to expect
Builds 03 and 04 have only been run on a machine without a graphics card, with software rendering; how well they run on real hardware is not known yet. Please report what you see: tools/collect-report.sh in the unpacked folder packs the logs and a description of your system into one file.
Needs glibc 2.35 and the C++ library of GCC 13.2 or newer (Ubuntu 24.04, Debian 13, Fedora 39, SteamOS 3.6, Arch) and a Vulkan driver.