github Simon3Sarkis/super-odyssey-pc-recomp v0.2.8
Super Odyssey PC Recomp 0.2.8 (preview)

one hour ago

Why so many updates?

0.2.5, 0.2.6 and 0.2.7 came out within hours of each other. Sorry about that. 0.2.5 brought the Linux build a start-up problem: when the game couldn't start, it could hang with nothing on screen. 0.2.6 and 0.2.7 were the fixes for it. From now on every release is tested on a fresh install on Windows and Linux before it goes out, so updates should be fewer and bigger. This one is the first.

What's new

Invisible poison fixed (#3)

In the Spewart fight in Wooded Kingdom, Mario took damage from poison that wasn't there. The game checks for poison by reading a texture the graphics card draws, and it was reading stale data. That data is now kept in sync. This fix is for game version 1.0.0; if you see it on 1.4.1, please report it.

Reactive fog on game 1.0.0

The Cap Kingdom fog that ripples around Mario and Cappy (new in 0.2.5 for game 1.4.1) now works on 1.0.0 too.

FSR 3.1, FSR 4 and XeSS (Windows)

Menu > Graphics > Temporal upscaler now offers, next to DLSS:

  • AMD FSR 3.1
  • AMD FSR 4 (beta): needs a graphics card that supports it. On other cards it falls back to FSR 3.1, and the menu says so.
  • Intel XeSS (beta): works on Intel and many other cards.

Each has Native AA, Quality, Balanced and Performance modes and its own sharpness, and you can switch during play. FSR 4 and XeSS are beta: they have only been tested on an NVIDIA card so far, so reports from AMD and Intel cards are welcome. With FSR 4 on its FSR 3.1 fallback, some title-screen text can go missing; choose FSR 3.1 directly if you see that.

New performance overlay

Menu > Performance > Performance overlay is rebuilt:

  • GPU use, temperature, power, video memory and clock
  • CPU use and the game's share of it
  • Memory in use, and the game's own
  • FPS, frame time, the slowest recent frame, and a frame time graph
  • Graphics card and processor names
  • Upscaler, anti-aliasing, and internal and on-screen resolution
  • Mario's position (handy for bug reports)

You can switch each part on or off, and choose the corner, size and background. GPU temperature, power and clock need an NVIDIA card, or Linux with an AMD or Intel one (including the Steam Deck). CPU temperature shows on Linux only.

Crash reports

When the game stops with an error, it saves one report file with the log, your settings, and your CPU, GPU and driver. On Windows the error box has a Copy crash report button; on Linux the error window shows the file's path. Please attach this file when you report a crash. It contains no game files, keys or saves, but it can contain folder names from your PC.

Fixes

  • Out of video memory (#20): the error box now says the graphics card ran out of memory and suggests a lower internal resolution. Before, it wrongly said you need a Vulkan 1.3 driver.
  • Linux: the start-up fixes from 0.2.6 and 0.2.7 are included.

Coming next

  • Frame generation for NVIDIA, AMD and Intel cards
  • Sharper HUD and menu text
  • Graphics options beyond the Switch: shadow resolution, draw distance, level of detail
  • Ultrawide polish and variable refresh rate support
  • Steam Deck: better performance, a ready-made controller layout, and "Add to Steam" in setup
  • Separate camera sensitivity for stick, mouse and gyro, and easier two-player setup
  • Open issues:
    • mouse cursor and mouse bindings (#5, #11)
    • language setting (#17)
    • audio crackling (#15)
    • Linux system font error (#16)
    • handheld slowdown (#13)
    • memory use (#7)

Updating

Windows: open the menu (F1) > Updates > Download and install, or extract the zip below over your current folder. Your game files, saves, settings and mods stay.

Linux / Steam Deck (experimental): the game updates itself from the menu, or download the AppImage below, make it executable and start it. Setup: docs/linux.md.

Notes

  • You need the extracted exefs and romfs folders of your own copy of Super Mario Odyssey (1.0.0, or 1.4.1 with the update applied). Nothing of the game is included.
  • The Windows zip is larger because it now includes AMD's and Intel's upscaler files. They load only if you choose FSR or XeSS.

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