What's new
Mouse camera
The mouse now turns the camera. While you play, the pointer stays in the window; it's free again when you open the menu (Esc) or switch to another window.
- The camera follows the mouse directly, so a quick movement turns it as far as your hand went instead of being limited to a controller stick's top speed.
- Menu > Controls > Mouse: switch it on or off, set the sensitivity (25–400%), or invert up / down.
Keyboard and mouse button prompts
The game's button icons now match what you play with:
- After you press a key or move the mouse, they show the keys you bound (K, J, Q, Enter...), WASD for moving and a mouse for the camera. Rebinding a key updates its icon.
- After you press a controller button, they show the controller's buttons again.
- Menu > Controls > Button prompts: Auto (follows the device you used last), Controller, or Keyboard and mouse.
- Controller-only players see no change: nothing about the icons is touched until the keyboard or mouse is used.
Updating
Open the menu (F1) > Updates > Download and install, or extract the zip below over your current folder.
After updating, the game code is rebuilt once (a few minutes, on its own) because this version hooks the game's camera input. Your game files, saves, settings and mods stay.
Notes
- You still need your own copy of Super Mario Odyssey and your console's keys; nothing of the game is included.
- The prompts and mouse camera work with the Vulkan renderer (Windows; Linux builds when they come).