github ShizCalev/MGSHDFix 2.4.0

latest releases: nightly, 3.1.0, 3.0.3...
13 months ago

What's Changed

  • Fixes High DPI scaling bug & monitors going to sleep during cutscenes by @ShizCalev in #127
  • Fixes custom resolution not loading the correctly sized splashscreens, fixes framebuffer fix not applying to MG1/MG2 by @ShizCalev in #129
  • Moves logs to a /logs subdirectory by @ShizCalev in #136
  • fixes the games sometimes providing a windows crash error message when exiting through the main menu by @ShizCalev in #137
  • Adds option to disable texture filtering by @ShizCalev in #138
  • Adds config versioning system by @ShizCalev in #141
  • Fix 1px-wide vector lines by @bud11 in #140

New Contributors

Full Changelog: v2.3...2.4.0

Installation

🚩If updating from a previous version of MGSHDFix, please delete d3d11.dll from your game folder.

  • Download the file marked MGSHDFix_v2.4.0.zip from the "Assets" section below.
  • Extract the contents of the release zip in to the the game folder.
    (e.g. "steamapps\common\MGS2" or "steamapps\common\MGS3" for Steam).

Steam Deck/Linux Additional Instructions

🚩You do not need to do this if you are using Windows!

  • Open up the game properties of either MGS2/MGS3 in Steam and add the following line to the launch options:

     `WINEDLLOVERRIDES="wininet,winhttp=n,b" %command%` 
    

Configuration

  • See MGSHDFix.ini to adjust settings for the fix.

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