What's Changed
- Fixes High DPI scaling bug & monitors going to sleep during cutscenes by @ShizCalev in #127
- Fixes custom resolution not loading the correctly sized splashscreens, fixes framebuffer fix not applying to MG1/MG2 by @ShizCalev in #129
- Moves logs to a /logs subdirectory by @ShizCalev in #136
- fixes the games sometimes providing a windows crash error message when exiting through the main menu by @ShizCalev in #137
- Adds option to disable texture filtering by @ShizCalev in #138
- Adds config versioning system by @ShizCalev in #141
- Fix 1px-wide vector lines by @bud11 in #140
New Contributors
Full Changelog: v2.3...2.4.0
Installation
🚩If updating from a previous version of MGSHDFix, please delete d3d11.dll from your game folder.
- Download the file marked
MGSHDFix_v2.4.0.zipfrom the "Assets" section below. - Extract the contents of the release zip in to the the game folder.
(e.g. "steamapps\common\MGS2" or "steamapps\common\MGS3" for Steam).
Steam Deck/Linux Additional Instructions
🚩You do not need to do this if you are using Windows!
-
Open up the game properties of either MGS2/MGS3 in Steam and add the following line to the launch options:
`WINEDLLOVERRIDES="wininet,winhttp=n,b" %command%`
Configuration
- See MGSHDFix.ini to adjust settings for the fix.