v0.3.0
Manual pistol reloading, punches with your own fists, a laser pointer for the menus, controller rumble, and support for the November 2026 Steam update of the game.
Important: new game build
- v0.3.0 requires the current Steam version of MGS4 (build 26451734, November 2026 update). The update changed the game's executable, so v0.2.0 no longer works with it (the mod turns VR off). v0.3.0 does not work with the older build 25292043.
New
- Manual pistol reload (Operator, Mk.II) in first person:
- right grip ejects the magazine;
- grab the new magazine with the left grip; it appears in your left hand;
- push it up into the pistol grip: the magazine is loaded directly, with no reload animation;
- after reloading an empty pistol the slide glows yellow until you rack it (left grip on the slide, pull back). The trigger does not fire before that.
- A tactical reload with a round still in the chamber can fire at once.
- Turn it off under VR Settings > VR WEAPONS > VR Interaction Pistol to get the game's own reload back.
- Punches: punch an enemy with your free left hand in first person, without leaving the aim stance (no third-person flash).
- CQC knife: during a throat cut the left hand follows the knife animation.
- Laser pointer for the menus: point at the pause menu and the Options screens (rows, tabs, choice windows, sliders) and pull the right trigger to select. The trigger fires normally again once the menu is closed.
- Controller rumble: the game's vibration (shots, hits, CQC) on the Touch controllers. Vibration must be on in the game's options.
- No head bobbing in first person: walking glides smoothly forward (no up/down or sideways sway); crouching, stairs and jumps still pass through directly.
- Third person: right stick moves the camera (the game's own camera control).
- Solid Eye labels now stay on the enemy in both eyes with Two Eye Rendering.
- "WEAPON ACQUIRED" / item pick-up pop-up now also shows in first person with the HUD hidden.
- M4 Custom with a mounted scope: visible in first person and with the VR lens scope, like the sniper rifles.
- Desktop observer with Two Eye Rendering shows a clean single-eye picture instead of both eye images side by side.
- The Stinger's small centre reticle no longer stays in view in first person.
Fixed
- Snake no longer keeps firing and reloading after returning to the title screen and loading another save.
- The trigger works again after leaving the pause menu.
- After loading a save the view returns to first person by itself.
Known issues
- The laser pointer does not work in the title/main menu (also after "Exit to title"): use the stick there. The beam is not shown in that menu.
- After a CQC throat cut, or after opening a locker with the action button, the left stick can sometimes move Snake as in third person. Press A to leave first person and A again to return.
- There is no button yet to aim in third person.
- The three-punch combo is hard to land, and an occasional punch does not register.
- The magazine pose in the left hand is not final; the game's knife can still show in the left hand while you hold the magazine.
- Two Eye Rendering: some scenes can look darker than with one eye.
- The lens scope does not line up on the D.E. (L.B.) and the Rail Gun.
- No arm calibration step yet.
Notes
- Requires the Steam PC version (game build 26451734), DirectX 11, an OpenXR runtime and motion controllers. Tested on Quest 3.
- Player build: no diagnostic probes, measurement captures or development tools; only small per-session status files for bug reports.