github Shiffo0/MGS2-PCVR v0.4.0
MGS2 PCVR v0.4.0 — Huge performance increase in VR

14 days ago

MGS2 PCVR v0.4.0

Huge performance increase in VR

The playtest build of this code went from 43–56 fps with frame spikes of 33–50 ms to a steady 60 fps. Flat and mono modes also benefit. Results on other PCs will vary.

Other changes since v0.3.5

  • PSG-1 / PSG-1T: in the first-person scope, hold the right grip to zoom in and the left grip to zoom out; zoom continues while the grip is held.
  • Nikita: the launcher sits in your VR hand. Hold the right grip to open the native Nikita sight and fire with the trigger, then steer the missile with the left stick.
  • Stinger: the launcher stays in your hand instead of opening in the zoomed view. Holding the right grip opens the sight.
  • Thermal goggles (experimental): with the goggles in your inventory, press the left grip with your left hand near your left ear to toggle them.
  • VR ammo counter (experimental): You can see the ammo when looking at your gun in VR just like the radar.

Retains v0.3.5 Game Over recovery, HUD/cutscene handling, persistent wrist alignment, SteamVR support and unlimited sessions. AER still alternates eyes.

Installation and limitations

Extract the mod ZIP beside the game executable with the game closed. Back up your existing mod files first. Keep dg_hand_calibration.bin to preserve your wrist alignment.

The Tanker chapter remains the focus. Plant/Raiden, hanging and grenades retain the limitations described in the README.

Build

Played and accepted this gameplay code on a playtest build (05F4F9F6): PSG-1 zoom, Nikita arm, firing, steering and menu, the Stinger in hand, and 60 fps in stereo. This release is *AEF2EC93.

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