github Shiffo0/MGS2-PCVR v0.3.5
MGS2 PCVR v0.3.5

latest release: v0.4.0
17 days ago

MGS2 PCVR v0.3.5

Changes since v0.3.4

  • Game Over controls: the displayed Continue screen accepts controller navigation and confirmation even when a scripted failure leaves cutscene flags set. The preceding death sequence stays blocked, and queued input is discarded when the screen closes. Addresses issue #4.
  • HUD and cutscenes: VR HUD placement stops during cutscenes and stale gameplay states, restores the original GPU constants, and resumes when gameplay returns. The texture filter preserves eligible third-person HUD elements while excluding the scene image.
  • Double image: Fixed the double image inside of headset from certain angles.
  • Coolant spray: a held trigger reaches the native spray handler after the game's pad processing; release and stale input cancel the handoff.
  • Coolant and directional microphone: standing movement and independent turning are supported, with corrected standing camera height and shoulder anchoring. Crouch, prone and scripted microphone actions retain their native behavior.
  • USP/SOCOM reload: reload and mobile-tool motion now share their hook so one feature no longer prevents the other from installing. Native ammunition bookkeeping and reload timing are preserved.
  • Hand attachment: improves selection of verified rigid weapon attachments, including the HF Blade, when the draw matrix lags behind the tracked hand.

Retains v0.3.4 persistent wrist alignment, SteamVR support, unlimited sessions and swapchain resize recovery. AER still alternates eyes; this release does not claim to fix all stereo ghosting or animation-speed problems.

Installation and limitations

Extract the mod ZIP beside the game executable with the game closed. Back up your existing mod files first. Keep dg_hand_calibration.bin to preserve your wrist alignment.

The Tanker chapter remains the focus. The previously reported first-person locker-entry problem remains unverified; use Third Person if affected.

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