github SheerSt/pokewilds v0.8.3

latest releases: v0.8.11, v0.8.10, v0.8.9...
2 years ago

Smol update 11/4/2021:

  • Fixed issue where game would freeze when encountering Regidrago, Regieleki and Regigigas.

v0.8.3 Fixes/Changes:

  • Fixed issue where Love Ball would not check base species
  • Added animations for many attacks (special thank-you to Liminalia on github!)
  • Added DP Route 216, BW Route 10, RSE Route 113, DP League, BW Dreamyard and Eterna Forest demake to music playlists
  • Fixed visual issues that occur if teleporting while using an field move
  • Added many overworld sprites (game Credits updated)
  • Fixed issue where selecting 'Cancel' from the item storage menu causes a softlock.
  • Warp tiles are now removed from the map when you CUT them.
  • You can no longer move during the text popup after picking up an egg.
  • You can no longer cut a house tile if there is a chest indoors at the tile containing a monster.
  • Fixed some issues where trying to build a gate next to a house would result in invalid house configurations.
  • Added code to help fix duplication issues.
  • Fixed issues where character recoloring would not work for modded characters
    • Modded characters always use the same colors as the ones under mods/player/red/ now
  • Fixed issue where heavy ball didn't work on Regidrago
  • Fixed issue where Regi craft requirements would sometimes not be reduced
  • Fixed issue where windows could be built on holes
  • Torches can no longer be built on water
  • Fixed issue where evolved monsters acquired via fishing wouldn't have their correct moves
  • Added support for modding a monster's "display name"
  • Fixed issue where Steel Wing and Metal Claw would increase enemy stats instead of friendly.
  • Fixed issue where right side of table couldn't be CUT.
  • Fixed issue where you couldn't get down after riding up ledges.
  • A tile's biome will now change based on which terrain type you put there.
    • Grass grown on that tile will contain monsters of that biome.
  • Fixed some music issues that occur when using Teleport.
  • Ghost spawn delayed more after night starts.
  • Disabled the 'haunting' effect (furniture moves at night) that occurs in a house built on a graveyard.
  • Fixed issue where overlays would persist after fainting.
  • Ditto eggs should no longer be possible.
  • Added code to prevent Mansion from spawning too close to the Oasis ruined building.
  • The player now correctly stops when sliding into a ledge that has another ledge or solid object in front of it.
  • Character now defaults back to Kris if the mods file name in changed between sessions (and the modded character is currently in use).
  • Teleporting while being chased by a ghost no longer results in silence.
  • Fixed issue where night shade and seismic toss were affected by type weakness/resistance.

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