Latest stable version of Zelda 1 Redux. The new release also includes changes from 3.1 and 3.2, the whole changelog is as follows:
- Dungeon Automap (by tacoschip). The rooms inside dungeons appear on the automap as you visit them, and when you get the Dungeon Map, the whole dungeon gets uncovered.
- Bugfixes to bombs and arrow drops.
- Bugfixes and changes to the Bomb drops and Bomb upgrades.
- Fix for the sword and beam positions inside dungeons (by tacoschip)
- Added a handful of fixes to the optional patches, as well as a handful of new ones:
- Fixes to the "Original HUD" patch, and removed the "Flip HUD" patch in favour of this new one.
- Fixes to the "Link's Awakening GFX" and "Original NES GFX" patches
- Fixes to some wrongly placed bosses for the "Rearranged Bosses" patch
- New patch to refill all hearts after a Death/Game Over
- New patch that makes it so that naming a file "ZELDA" starts the game on 1st Quest as normal, instead of starting 2nd Quest by default
- New patch to restore the old door glitch from Dungeon 1
- Added a handful of new patches based on gzip's "Zelda Hack Pack" (with his permission), which include "Better Font Graphics", "New Light Dungeon Music", "Like Like rupees", "Low Hearts Beat Sound" and "Lost Woods and Lost Hills static screens"
- New patch that makes the sword swing similar to that of A Link to the Past (by tacoschip)