github Senryoku/Deecy v0.5.3

latest releases: v0.6.1, v0.6.0, v0.6.0-rc...
5 months ago

Main Changes

  • Added a cache for game images, speeding up subsequent start up times with large game libraries.
  • Fixed a couple of issues affecting WinCE games. Sega Rally 2 is now playable!
  • Fixed a Tile Accelerator issue that was causing polygons to have wrong base or offset colors (e.g. black polygons in Dead or Alive 2).
  • Improved interlace support, fixing some games that were running at half their intended speed.
  • Improved and optimized rendering of translucent modifier volumes.
  • Improved handling of axis aligned sprites when upscaling, reducing or eliminating visible seams in some cases.

Known issues

Crash on startup with Nvidia drivers on Linux: Compilation of the updated compute shader used in TMV rendering might cause a crash in Nvidia drivers on Linux, preventing the emulator to start entirely. I suspect this is a driver bug and don't have a workaround at this moment, other than using the previous release. See #110.

New Contributors

Full Changelog: v0.5.2...v0.5.3

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