GPU (@SamoZ256)
- Complete rework of the texture cache
- Mipmap support
- Correct decoding of the block linear memory layout
- Correct copying of linear textures
SwiftUI (@SamoZ256)
- Texture viewer window for debugging
- Cleaner settings UI
Other (@nullequal)
- Correct CPU and GPU timing
- SDL input backend
Fixes (@SamoZ256)
- Fixed crashes when a loader plugin encounters an error
- Fixed occasional crashes in-game due to buffer cache thread racing
- Fixed flickering in some games
- Fixed not being able to launch multiple Homebrew apps consecutively
- Fixed some games crashing when trying to force stop
