github SamoZ256/hydra v0.4.2
v0.4.2 - shiny new texture cache

3 hours ago

GPU (@SamoZ256)

  • Complete rework of the texture cache
  • Mipmap support
  • Correct decoding of the block linear memory layout
  • Correct copying of linear textures

SwiftUI (@SamoZ256)

  • Texture viewer window for debugging
  • Cleaner settings UI

Other (@nullequal)

  • Correct CPU and GPU timing
  • SDL input backend

Fixes (@SamoZ256)

  • Fixed crashes when a loader plugin encounters an error
  • Fixed occasional crashes in-game due to buffer cache thread racing
  • Fixed flickering in some games
  • Fixed not being able to launch multiple Homebrew apps consecutively
  • Fixed some games crashing when trying to force stop
smo_rendering_improved

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