github SamClassicPatch/SuperProject 1.6.2
1.6.2 patch

latest releases: 1.9, 1.9-pre1, 1.8...
16 months ago

This small patch contains a few adjustments and fixes.

Complete description of the patch for the latest version.

Changes since 1.6.1

Common changes

  • Fixed IncludeScript() shell function taking an integer argument by mistake instead of a string.
  • Added support for reading properties types of Serious Sam Revolution entities.

Game changes

  • Made sure that oversized fonts that are used in the menu fit within their appropriate height.
  • Fixed another crash related to listing levels from Serious Sam Revolution.

Other changes

  • Made "Maximum Ammo" setting from "Server Utilities" override properties of PlayerMarker entities that take all ammo of specific weapons.
  • Fixed HUD color presets not applying because of the IncludeScript() issue in "Advanced HUD".
  • Potentially fixed all issues related to random "Cannot set function patch" errors.
    • Fixed Serious Editor not working under the Debug build configuration.
  • Fixed incorrect utilization of the patch config by tool applications by loading it too late.
  • Made a few function patches more efficient.

Known issues

Installation

  1. Download desired version of the patch (TFE1.05_<date>.zip or TSE1.07_<date>.zip for Steam).
  2. Navigate to the game folder and extract contents of the ZIP archive into it.
  3. Agree to replace existing files (original unmodified copies of the files are included with an _OG suffix at the end of the name).
  4. (Optional) Download SE1_ClassicsPatch_RUS.gro and drop it into the game folder to install Russian localization.

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