This is a patch for the 1.5 update that mostly includes changes that didn't make it into the full release due to the lack of time.
Complete description of the patch for the latest version.
Changes since 1.5
Common changes
- Made The First Encounter directory command accept paths relative to the game folder and
..\
subdirectories within paths. - Removed annoying warning popups when some plugins fail to load.
- Added ability to specify extra content directories from which more GRO files can be loaded upon starting the game (using
Data/ContentDir.lst
file).
Other changes
- Changes to the "Advanced HUD" plugin:
- Reworked many parts of the plugin for easier maintenance of multiple HUD themes.
- Added new Revolution HUD theme.
- Made health and armor boxes dynamically stretch to fit bigger values in them (up to 5 digits, i.e.
99999
). - Backported local PC time display on top of the HUD using a
hud_bShowClock
command from TSE to TFE. - Added ping display next to the stats in the player list (
ahud_iShowPlayerPing
command). - Added command for toggling rendering of the ammo row (
ahud_bShowAmmoRow
command). - Added commands for colorizing different elements of the HUD with color presets.
- Fixed sizes and positions of specific elements, such as oxygen & boss health bars and high score centering.
- Made
ahud_bEnable
command work without having to manually disable theCPlayer::RenderHUD(...)
patch.
Known issues
Installation
- Download desired version of the patch (
TFE1.05_<date>.zip
orTSE1.07_<date>.zip
for Steam). - Navigate to the game folder and extract contents of the ZIP archive into it.
- Agree to replace existing files (original unmodified copies of the files are included with an
_OG
suffix at the end of the name). - (Optional) Download
SE1_ClassicsPatch_RUS.gro
and drop it into the game folder to install Russian localization.