github SamClassicPatch/SuperProject 1.5.1
1.5.1 patch

latest releases: 1.9, 1.9-pre1, 1.8...
20 months ago

This is a patch for the 1.5 update that mostly includes changes that didn't make it into the full release due to the lack of time.

Complete description of the patch for the latest version.

Changes since 1.5

Common changes

Other changes

  • Changes to the "Advanced HUD" plugin:
    • Reworked many parts of the plugin for easier maintenance of multiple HUD themes.
    • Added new Revolution HUD theme.
    • Made health and armor boxes dynamically stretch to fit bigger values in them (up to 5 digits, i.e. 99999).
    • Backported local PC time display on top of the HUD using a hud_bShowClock command from TSE to TFE.
    • Added ping display next to the stats in the player list (ahud_iShowPlayerPing command).
    • Added command for toggling rendering of the ammo row (ahud_bShowAmmoRow command).
    • Added commands for colorizing different elements of the HUD with color presets.
    • Fixed sizes and positions of specific elements, such as oxygen & boss health bars and high score centering.
    • Made ahud_bEnable command work without having to manually disable the CPlayer::RenderHUD(...) patch.

Known issues

Installation

  1. Download desired version of the patch (TFE1.05_<date>.zip or TSE1.07_<date>.zip for Steam).
  2. Navigate to the game folder and extract contents of the ZIP archive into it.
  3. Agree to replace existing files (original unmodified copies of the files are included with an _OG suffix at the end of the name).
  4. (Optional) Download SE1_ClassicsPatch_RUS.gro and drop it into the game folder to install Russian localization.

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