Needs a retail disc (USA Rev 1 or Europe).
Gameplay and controls
- Mouse look no longer cancels WASD. A small mouse delta was treated as stand-and-turn, so Olimar hitched while running and aiming.
- F1 can bind analog triggers and sticks, not only face buttons.
- DualSense remaps work for the stick and Circle; F1 capture no longer stores the key that opened the bind.
- F1 menu on DualSense / Linux no longer walks itself (IMU / extra motion joystick).
- Quick-release Pikmin grabs work on PC.
- Hold-to-continue plucking is an F1 option, off by default.
Graphics
- Enemy health gauges draw again. Triangle fans were missing GXEnd on PC.
- Boss generators use the correct type on PC.
- Beady Long Legs no longer spawns as the wrong boss.
- Post-process colour writes stay enabled, so the chain does not go black.
- Menus stay sharp after leaving a stage (DoF was still using the captain’s focus on file-select and title).
- Tutorials show PC control names instead of missing GameCube glyphs.
Platforms and install
- PAL Windows no longer crashes before main while reading the language.
- Linux CI / packages: sqrtf/fmodf on public Linux, audio test skipped without SndData, Linux artifact keeps execute bits.
- Invalid PC save slot 0 is rejected so a write cannot land before cardData
Opening intro (demo01)
- The Dolphin’s engine trail is visible again when the ship appears in space.
- Oriented ribbons are drawn camera-facing (the GX FIFO used to drop them).
- The cinematic camera uses the .dsk near/far (0.1 / 32768), not the 1 / 15000 defaults.