Tutorials
Olimar’s prompts no longer show @ or leftover GameCube glyphs. They print the F1 binding you are using: keyboard names on keyboard, pad names on pad. The C-Stick is T/F/G/H on the default layout. In mouse-cursor mode, A / B / Z also list Left Click, Right Click and Middle Click.
Menus
Leaving a stage no longer leaves depth of field on the file-select and title screens. Those screens have no HUD split, so the pass was blurring the whole interface. In the field, DoF is unchanged.
Throws
A short tap to throw no longer vanishes while the chosen Pikmin is still grabbing or walking over. The throw waits until it is actually in hand. (#11)
Post-process
If the last scene draw left colour or alpha writes off, bloom and the rest of the chain could keep the previous frame. The pass now writes every channel and puts the mask back afterwards. (#12)
Mods
F1 → Mods → Hold to Pluck. Off by default, same tap-per-sprout as the disc. Turn it on and holding Extract after the first pluck keeps going; release or whistle stops. (#13)