A small hotfix on top of 0.4.5. Same discs, same languages, same installer.
Controls
Remapping from F1 actually waits for the next key or button. Confirming a row with Enter, Space or A used to store that same press as the new binding, so the list flicked back to the default. It now waits until you let go, then takes the next input. Escape cancels.
On a DualSense the Gamepad list no longer walks itself, and Circle is bindable without kicking you out of the submenu. Linux was treating the pad’s motion sensor as a stick held down, and Circle was still “Back” on the frame after you bound it.
PAL on Windows
The European build no longer dies before a window appears. It was asking which language to use during static initialisation, which on MinGW can run before C++ streams exist. USA never asked, which is why only PAL crashed. Linux was already fine.
Saves
A first save with no backup slot chosen could write off the start of the card buffer and crash. Direct boot was the usual way to hit it. The title → file-select path was already safe.
Still the same: you supply your own copy of Pikmin. Supported discs: USA Rev 1 and Europe.