github SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port 1.2
Open Nectar 1.2 - Pikmin 2 shadows, faithful controls and a big round of fixes

one hour ago

Open Nectar 1.2 - Pikmin 2 shadows, faithful controls and a big round of fixes

Pikmin 2 gets its original blob shadows back, the sticks and throws in
Pikmin 1 now feel like the GameCube, cutscene skipping is complete, and the
launcher, macOS and Windows builds get many fixes. Saves, settings, texture
packs and maps carry over.

Updating: press Update in your launcher. On Android, install the new
APK over the old one. Do not uninstall first, or your data is lost.

macOS: there is no ready-made macOS download. Each player builds it
from source with scripts/build-macos.sh (see the macOS section of the
README).

Pikmin 2

  • Original shadows are back: creatures and objects get the GameCube's
    blob shadows again on the GX renderer (#243). The option is now called
    Original in the shadow settings.
  • Cave radar: the radar map in the pause menu lines up with the rooms
    again.
  • Raised Pikmin limit: more than 110 Pikmin latching onto the same enemy
    or treasure no longer crashes the game (#258).
  • Touch (Android): the touch controls no longer break after leaving a
    cave or area (#238).

Pikmin 1

  • Your Pikmin 2 save is safe: Pikmin 1 no longer erases the Pikmin 2 save
    that shares the memory card when the card has no Pikmin 1 save.
  • Sticks match the GameCube: dead zone, octagon clipping and C-stick
    strength now follow the original, while a full diagonal still gives a full
    run.
  • Throwing: releasing the button early waits for the grab like the
    original, and a Pikmin that walks over to you is thrown on its arrival, as
    on the disc.
  • Text windows: Space, Enter and left click now show the whole page at
    once, like B; Shift bound to B works again.
  • Skipping cutscenes: skipping an Onion discovery now opens the cone and
    the path and still fires the first seed; skipped cutscenes replay their
    events in the right order.
  • Randomness: the eight places that draw two random numbers at once use
    the original GameCube order again.
  • No Day Limit: no longer stops after 27 ordinary day ends, and the
    Day 29 diary goes on the right page.
  • Skip Tutorial: the voyage log now has its Day 1 entry.
  • Gates: destroyed wall sides stay destroyed on later days.
  • Permadeath: the "expedition lost" notice only appears when a save was
    actually erased.
  • Whistle Pluck: whistle plucks count toward the pluck camera's
    100-pluck limit.
  • Buried captain: the escape timer runs at the right speed at any tick
    rate.
  • HD texture packs: replacement textures get complete mipmaps, so they
    stay sharp and stable at a distance (#287).
  • No more "PIKI BIRTH FAILED" crash when the Onion can't spawn a Pikmin (#236).

Launcher and platforms

  • Install dialog: the install folder is filled in for you (#107).
  • Narrow windows: model rows and save buttons fit small panels (#288).
  • Pikmin 1 install check now requires the plants archive on USA/JPN
    installs, instead of letting the game abort later.
  • Backtick key (`) opens the in-game settings, for Mac keyboards
    where F1 needs Fn.
  • macOS: sturdier builds and better PAL support.
  • USB controllers: they reconnect after being plugged in late or
    unplugged and plugged back, in both games (#229, #249).
  • Windows: fixes a black screen on some drivers (seen under CrossOver).

Stability

  • The crash screen itself no longer crashes, so the real error is shown.
  • Several fixes for bugs flagged by compiler warnings: audio memory, texture
    pack log, math helpers and Map Maker text (#290).

Thanks

Thanks to Kyle Nakamura (knakamura13) and lucamaio-pixel for their pull
requests in this release.

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