github SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port 1.1.1
Open Nectar 1.1.1 - Switch controls, mouse menus and a faster renderer

4 hours ago

Open Nectar 1.1.1 — Switch controls, mouse menus and a faster renderer

Play with the Pikmin on Switch control layout, aim the cursor with the right
stick, click your way through every Pikmin 1 menu, and get a noticeably
lighter renderer in both games. Plus Pikmin 2 randomizer and controller
fixes. Saves, settings, texture packs and maps carry over.

Updating: press Update in your launcher. On Android, install the new
APK over the old one. Do not uninstall first, or your data is lost.

New: Switch controller layout (both games)

F1 > Controls > Controller Layout now offers GameCube or Switch.
Switch follows Pikmin 1 + 2 on Switch:

  • Right stick turns the camera (no Free Camera needed); flick it up or down
    to change the camera height.
  • L + right stick swarms, ZL faces forward, ZR zooms, right-stick click lies
    down.
  • Pikmin 2: Y switches captain, R changes Pikmin type.
    Pikmin 1: R changes colour, Y is Bomb Control.
  • With the Lock-On or Charge mods, ZL also locks on and the swarm button
    charges.

Buttons you reassigned yourself always win.

New: controller options

  • Controller Guide page in F1 > Controls: every controller action,
    grouped by topic, built live from your layout, bindings and mods.
  • Right Stick Aim (Off / Hold button / Always) moves the cursor with the
    right stick, with its own sensitivity setting.
  • New bindable actions: Swarm with right stick (hold), Lie down and
    Aim cursor with right stick (hold).
  • Any controller binding can now be set to None (Delete clears it).
  • While a controller is connected, the game uses Classic controls (the
    cursor follows the stick). Unplug it and your saved control scheme comes
    back.

New: Free Camera "Face Forward Aims At" (both games)

In F1 > Camera, with Free Camera on: Captain (as before) or Cursor,
so L turns the camera towards the cursor like the original game.

New: mouse in Pikmin 1 menus

The title screen, main menu, save cards, Options, pause, world map,
challenge courses, VS lobby and rules, and Yes/No dialogs all take mouse
clicks, with a hand cursor over anything clickable. Right click backs out
wherever B does, and on-screen button prompts can be clicked. The pointer
is only captured during a level in Mouse Cursor mode.

Touch (Android)

  • New Swarm button (tap to swarm towards the cursor, drag to steer) and
    Lie down button.

Performance

  • Much less work per frame on the GPU driver in both games (each shader
    keeps its own uniform cache). Pikmin 1 spent about a third of its frame
    time here.
  • New 3D Resolution option Original (GameCube, 480p), now the default.
    Higher resolutions are still available in F1 > Graphics.
  • Windows: memory checks are cached, removing thousands of system calls per
    frame. Linux and Android read them faster too.
  • Pikmin 2: removed leftover debug readbacks that stalled the GPU on the
    cave map screen (#200).
  • Lighter audio volume ramps.

Fixes

  • Pikmin 2 randomizer: a Volatile Dweevil killed while it was holding
    its bomb now drops the treasure it was given (#220).
  • Pikmin 2 randomizer: a sublevel with a randomized boss keeps its cave
    music and no longer gives the boss away (#219).
  • Pikmin 2: fast mouse clicks now throw (#165).
  • Pikmin 2: controllers SDL can't map are now logged, to help with
    controllers that aren't detected (#213).
  • Pikmin 1: sprouts land like on GameCube again at 30 FPS, including
    on steep walls.
  • Pikmin 1 local co-op: Pikmin and captain head turns no longer run
    twice per tick in split screen.
  • Pikmin 1: captain preview cards no longer animate too fast.

Don't miss a new Open-Nectar---Pikmin-Native-PC-Mobile-Port release

NewReleases is sending notifications on new releases.