github SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port 1.0.9
Open Nectar 1.0.9 - Campaign Creator, Model Maker Tool, Crash fixes

one hour ago

Open Nectar 1.0.9

The creators' update: make your own captains and Pikmin from any 3D model,
build missions and campaigns in the map editor, and a tidier title menu.
Plus Pikmin 2 crash fixes. Saves, settings, texture packs and maps carry
over.

Updating: press Update in your launcher. On Android, install the new
APK over the old one.

New: Model Maker (Pikmin 1)

A new Model maker button in the launcher, next to the map editor.

  • Open a 3D model (.glb, .gltf, .vrm from VRoid, .fbx from
    Mixamo, or .obj), or drop it on the window. It is sized and placed on
    the character's skeleton by itself, and very detailed models (AI-made or
    scanned) are simplified automatically without breaking their textures.
  • Skeletons are recognised (Mixamo, VRoid, Blender, MMD); models without
    one get automatic weights. Draggable dots for shoulders, hands, hips, feet
    and neck let you fix anything, and the arms swing from the character's own
    shoulders, so tall characters do not tear.
  • Preview with the game's real animations (walk, throw, whistle, pluck,
    hurt...) next to the original, and a traffic light that says what to fix.
  • Custom captains get their own slot in the captain selector, with
    their name and portrait (also in the HUD). Olimar is never replaced. You
    can add new slots, replace one of your own or remove it.
  • Custom Pikmin replace the red, yellow or blue Pikmin, or all three at
    once (one model tinted by the game). The leaf, bud and flower stay the
    game's, on the tip of the model's stem. Pick them per colour in
    Options > Graphics > Pikmin Models or in the launcher's
    Settings > HD Models.
  • Share them as a .nectarchar file. Install one with the new
    Characters button in the launcher. Creations keep their original model
    and settings, so Open one you made reopens them to touch them up, and
    shared files can be edited by whoever receives them.

Captain selector

  • More than five custom captains are paged: change page with Q/E,
    LB/RB, or the arrows beside the row on touch screens (up to 45).

Map editor: missions and campaigns

  • Missions for one player or co-op, with story, rules, medals, triggers
    and multi-day state, in a new Custom Maps menu with its own HUD and end
    screen.
  • Campaigns in .nectarpack packs: a world map of zones, unlock rules,
    3 save slots, diary and endings, with a campaign editor.
  • Higher limits, the game's own generators (plants, grass, bomb rocks,
    gates, enemy groups) as placeable objects, OBJ meshes, cut-outs of the
    game's levels, cliffs, paths and rivers, and rebuilt templates.

Pikmin 1: title menu

  • The title menu no longer overlaps. It is back to five options: Start,
    Play Together (Co-op, VS), Extra Modes (Challenge Mode, Speedrun,
    Randomizer, Custom Maps), Options and Exit.

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