github SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port 0.9.2
Open Nectar 0.9.2 - Speedrun Mode, Skippable Cutscenes and New Menus

2 hours ago

Open Nectar 0.9.2

A Speedrun mode with its own timer, splits and records, menus redrawn in the
game's own style, cutscenes you can skip, and a batch of fixes: no more crash
on the map with over 100 Pikmin, the squad keeps all its Pikmin when you
swarm, and the camera behaves when you bring back the Whimsical Radar.
Saves, settings and texture packs carry over.

New

  • Speedrun mode. A new entry on the title screen, under Start. It opens a
    small menu: Start Run, Best Times and How It Works (shown by
    itself the first time).

    • Pure GameCube Pikmin. Every cheat, mod and port option that changes
      play is switched off for the run: original day length, health, speeds
      and Pikmin limit, 30 FPS simulation, classic controls (cursor on the
      stick, no gyro), no Quick Grab, Lock-On, free camera and so on. Your own
      settings come back as soon as you leave. Graphics, texture packs and
      button mapping stay as you have them.
    • Timed like speedrun.com. Real time with milliseconds, loads and
      cutscenes included. It starts the moment the new game starts and stops
      when the Secret Safe is collected. Start Run goes straight into a new
      game, with Olimar and no file select. The opening crash can't be skipped,
      as on the console.
    • Splits. One per day, named after the area and visit
      ("Forest of Hope 2"), listed under the timer with your total and the
      difference to your best run: green when you're ahead, red when behind,
      gold for your best ever segment.
    • Best Times. Your personal best (time, days, date and splits), your
      Sum of Best and your last five runs. Records save themselves when a run
      finishes; X erases them.
    • Input display. Under the timer, a see-through view of what you press:
      the controller you are using (Xbox, PlayStation or Switch labels, sticks
      and triggers included), or a full keyboard and mouse.
    • Speedrun runs use their own memory card, so your normal saves are never
      touched.
  • Skip cutscenes. In normal play, Start skips any cutscene: arriving at an
    area, finding an Onion, and the rest. Leaving an area was already
    skippable.

  • Hide Olimar's Texts (optional, off by default): no text boxes while you
    play, such as the first Pikmin, every ship part or tips. The ending texts
    still show. F1 > Gameplay.

  • Bomb Control (optional, off by default): a Bomb button (B on the
    keyboard; assign one in Gamepad Bindings). A Yellow Pikmin with a bomb rock
    throws it at the cursor, or drops it lit at its feet when the cursor is
    too close. F1 > Controls.

  • Menus in the game's own style. New Game, Captain, Controllers, the VS
    rules and results, and the restart notices now use the glass windows of
    Pikmin's own menus. Bigger text, the spinning cursor beside the chosen
    option, the real controller button icons in the help line, and the starry
    background of the file select behind them.

  • A message when a Permadeath file is lost. After Olimar falls on a
    Permadeath file you are told the file has been erased, instead of finding
    the slot empty.

Changes

  • Advanced Options moved into Options on the title screen.
  • No more 1P/2P question before file select: Co-op has its own button on
    the title screen.
  • Original day length by default (13.5 minutes of daylight) instead of
    10 minutes.
  • Idle Pikmin counter uses the same lettering and size as the rest of
    the game's text.
  • Carried-object counters show the right colours for the carriers and
    the Onion they are heading to. Thanks to 4laric (#63).
  • Co-op: the two captains' swarm sounds no longer cancel each other.
    Thanks to 4laric (#64).

Fixes

  • The map no longer crashes with more than 100 Pikmin (Pikmin and
    sprouts) on the field.
  • Swarming keeps all your Pikmin. With the Pikmin limit above 100, a
    full C-stick swarm stretched the squad so far that the Pikmin at the back
    dropped out of it. A regression in 0.9.
  • The Whimsical Radar cutscene no longer spins the camera nonstop. Any
    cutscene that looks straight down now holds its orientation.
  • The end-of-day report is no longer stretched on wide screens such as
    21:9 (#62).
  • Infinite Day no longer stops day 1 from ending.
  • Insta Kill and Enemy Health now apply to bosses too.

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