github SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port 0.3.1
Open Nectar 0.3.1

latest releases: 1.0.8, 1.0.7, 1.0.6...
one month ago

A maintenance release on top of 0.3. Three fixes and two new mods.

Fixed: controller sticks inverting at full travel

Reported from a controller on Windows. SDL axes run to -32768, so negating
one for the Y flip gives 32768, one past what the pad's signed byte holds,
which wraps around. Pushing the stick fully up read as fully down. The
conversion now clamps, and a test covers the ends of the range.

Fixed: settings menu unusable with a controller

A held direction advanced the cursor once per frame, which made rows
impossible to land on. Navigation now waits 450 ms before repeating, then
repeats about four times a second.

New mod: Pikmin limit

F1 → Mods → Pikmin limit. How many Pikmin may be on the field at once,
from 50 up to 999. The original is 100.

The Onion's capacity, the field roster and the renderer's matrix pool are
all sized from this number, so it takes effect when a stage loads rather
than in the middle of a day. Tested to 945 Pikmin on screen at once.

High values do cost frame rate, and how much depends on your machine,
the menu warns you.

New mod: Day length

F1 → Mods → Day length. Between 5 and 30 minutes of play per in-game day,
10 being the original.

This stretches the game's own clock, so nothing moves faster or slower.
Sunset simply arrives sooner or later.

For people building from source

The F5/F6 testing shortcuts now compile only under -DPIKMIN_DEBUG_KEYS=ON,
and the menu row that toggles them disappears with them. Release builds
carry no trace of them.

Still the same

You supply your own copy of Pikmin (USA, Rev 1). No game data ships here.

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