github SSunnKing/Open-Nectar---Pikmin-Native-PC-Mobile-Port 0.1
Open Nectar v0.1

latest releases: 1.0.8, 1.0.7, 1.0.6...
pre-releaseone month ago

OPEN NECTAR — NATIVE PIKMIN PORT FOR LINUX (x86-64)

Self-contained package bundling glibc, SDL2, PulseAudio, ALSA and codecs.
Most dependencies are included, so no additional runtime libraries are required for the majority of the program.

System requirements:

  • Linux x86-64 with kernel 3.2 or higher.
  • OpenGL driver with libglvnd (present in any distro since 2017).
  • X11 or Wayland session.
  • Your legal, uncompressed copy of Pikmin USA Rev. 1 (GPIE01), in ISO or GCM format.

The ROM and any Nintendo proprietary resources are not included.
The ROM is not copied or modified during installation.

This release is fully playable and includes several enhancements:

  • Modern resolutions
  • Multiple aspect ratios
  • Full mouse and keyboard support
  • 60 FPS support

Controls

  • F1 — Open the in-game configuration menu.
  • F2 — Quickly switch between the original cursor mode and mouse cursor mode.

Known Issues

  • A few sound effects are missing.
  • Some music tracks may be missing or contain incorrect notes.
  • Olimar may occasionally get stuck and be unable to throw Pikmin until he is repositioned.
  • Olimar's running animation may occasionally freeze, making him appear to slide. This usually fixes itself after a few seconds.

Despite these known issues, the game is fully playable from start to finish.

INSTALLATION GUIDE:

  • Install only the OpenGL dependencies:

Debian/Ubuntu

sudo apt install libopengl0 libglvnd0 libgbm1 libgl1-mesa-dri

Arch Linux

sudo pacman -S libglvnd mesa

Fedora

sudo dnf install libglvnd mesa-dri-drivers

  • Run the launcher:

./nectar-launcher

  • To play Run the same launcher on the installation folder:

./nectar-launcher

The launcher will ask for your Pikmin USA Rev. 1 (GPIE01) ISO/GCM. It will extract the necessary assets and run the game. The ROM is not modified or redistributed

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