This is the first release featuring the new architecture changes, unified internal interfaces, and new game data formats. It provides a stable basis for further improvements. The gameplay found in this release is not much more than a tech demo, so don't expect too much from running it.
Highlights
- New game data conversion with support for all Genie games:
- Age of Empires 1 (1997)
- Age of Empires 1: Definitive Edition
- Age of Empires 2 (1999)
- Age of Empires 2: HD Edition
- Age of Empires 2: Definitive Edition
- Star Wars Galactic Battlegrounds
- Age of Empires 2 (Trial Version) for demoing the engine
- New OpenGL renderer
- threaded rendering
- 15x speedups in comparison to previous renderer
- New game simulation workflow
- event-based simulation
- backed by nyan database for game data
- component-based architecture
- New input system
- Extended documentation
Changelog
https://github.com/SFTtech/openage/blob/master/doc/changelogs/engine/v0.5.0.md