github Ryubing/Ryujinx 1.2.80

latest releases: Canary-1.2.283, Canary-1.2.282, Canary-1.2.281...
2 days ago

Significant changes include:
Embedded Compatibility List viewer (by @GreemDev),
Migration to .NET 9 (by @marco-carvalho),
The Experimental Metal Backend (by @IsaacMarovitz, work repurposed, rebased, and merged in by @GreemDev),
Ability to read/write amiibo .bin files (by @Jacobwasbeast),
Unified locales (by @LotP1),
Headless in Avalonia (by @GreemDev), and
Swedish localization (by @yeager)

Merged PRs in this release (in the order they were merged):
#198, #348, #391, #412, #296, #420, #422, #424, #427, #430, #432, #415, #418, #441, #447, #446, #450, #440, #448, #469, #460, #428, #444, #470, #472, #471, #465, #461, #475, #480, #481, #497, #507, #505, #517, #515, #519, #203, #524, #502, #489, #503, #531, #314, #375, #513, #538, #537, #541, #543, #545

UI:

  • Fix for updates not being autoloaded
  • PlayerSelect applet (#537)
    • Allows you to play Minecraft Nintendo Switch Edition, and Diablo 3 with multiple local players.
      • Those are just the 2 games I know of that use this. There's probably others.
  • Compatibility List Viewer
    • You can access this via Help > Open Compatibility List. You can search for games you're interested in, and it only shows the games you actually own by default.
    • This functionality has also been opened as a PR on ryujinx-mirror.
  • Headless in Avalonia
    • There is no longer a dedicated headless/nogui build. It's now integrated directly into the standard Avalonia build.
    • This was done to reduce confusion on what file to download, while also still allowing the users who use headless to continue using it.
      • There's even the ability to inherit your main Ryujinx's config, input settings & last used emulated Switch profile!
    • You can access headless Ryujinx by invoking Ryujinx via the command line with the first argument being --no-gui or nogui. The following should then be your old Headless script content, additionally with --use-main-config for the config inheritance mentioned above.
  • Play Time in the UI now caps out at showing hours. It shows seconds at the least. If less than a second it will act like it was never played.
  • You can now click on the Title IDs of games in the UI and they will be copied to your clipboard.
  • There is now a button in settings you can click which will resync the time in Ryujinx to match your system's.
    • Note that this is not an active setting, it just sets the time to the current time. It can still fall out of sync.
  • Intel Mac Warning
    • On every boot, and only one time during that session, you will be warned that Intel Macs are not supported, if you are running Ryujinx on one.
  • Discord RPC:
    • Added Goat Simulator 3 asset image

I18N:

  • Russian translation update (#450)
  • Entire Swedish translation (#446, #513)
  • Ukrainian translation update (original: #488)
  • Korean translation updates (#422, #465, #502)
  • Norwegian translation updates (#418, #503, #538)
  • French translation update (#415)
  • Simplified Chinese translation updates (#440, #375)
  • Italian translation update (#489)

Graphics:

  • Experimental Metal Backend
    • The label "experimental" is not for show! More games don't work than do.
    • If you're on an ARM Mac and want to get the best out of Metal without trial & error, set the graphics backend to Auto.
    • Using Auto on a Mac will use Vulkan for most games, and use Metal on the games it's known to work better than Vulkan + MoltenVK in.
    • There is currently a known bug where shader translation from Vulkan to Metal will eventually freeze.
      • To alleviate this, you can simply keep trying. It does do some translations before it freezes.
      • You can also delete or move your Vulkan cache to another location to start fresh to avoid this issue entirely.
  • Vulkan
    • Resolve Image Usage Validation Error (#296)

HLE:

  • Stub IHidServer SetGestureOutputRanges (#524)
    • Lets the new Donkey Kong game, Donkey Kong Country Returns HD, boot.
  • Throw a more descriptive error when the loaded processes doesn't contain a process with key matching _latestPid (likely missing Firmware).

Infra:

  • Various NuGet package updates (#203)
  • Update the mac release script to use LLVM 17 (#519)

Nerd Zone:

  • Removed a lot of manual observable properties in many ViewModels and replaced them with the CommunityToolkit.Mvvm ObservableProperty autogenerated ones to reduce the size of the view model files.
  • Use UnmanagedCallersOnly for ARMeilleure delegates.
  • The repeated <Border>s in MainStatusBarView have been turned into a reusable Avalonia Control: MiniVerticalSeparator
  • ConfigurationState migration is now defined in a map of version => migrator function; to reduce code duplication.
  • DiscordIntegrationModule now changes the current playing game state based on when TitleIds.CurrentApplication changes; instead of directly being invoked when a change is needed.
  • Removed Ryujinx.UI.Common: it existed because previously the project had 2 different UI layers you could use; GTK and Avalonia. We only support Avalonia now and will probably never support another framework.
  • The logic for launching an applet, such as miiEdit, has been abstracted into a utility class called AppletMetadata.
Platform Artifact
Windows 64-bit Stable Windows Artifact
Linux 64-bit Stable Linux Artifact
Linux ARM 64-bit Stable Linux ARM Artifact
macOS Stable macOS Artifact

Don't miss a new Ryujinx release

NewReleases is sending notifications on new releases.