- Removed old call for low latency garbage collection. Not needed with server mode GC. Improves application performance
- Changed DS4Color to use IEquatable interface. Allows for a faster Equals method
- Fixed issue with old headphone volume values being used when sending timeout output reports. Make sure to pull current value with each timeout
- Increased mouse stick offset value slightly. Changes to the base seem to have allowed for it
- Start using 128 as proper axis midpoint for sticks. Changed some mapping routines.